2000 Pts - Chaos Army Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Chaos Lord 1 4 8 3 5/6 5 3 8 5 9 3+ 4 2 1 810 Mark of Tzeentch; Becomes Lvl 4 Tzeentch Mage (+4 casting dice, +2 Dispel Dice, 4 Tzeentch spells); General; Units within 12" may use General's Leadership; Lore of Tzeentch Golden Eye of Tzeentch 3+ Ward vs all normal and magical missiles [30] Chaos Runeshield +1 Sv; Negates power of magic weapons in BtB (treat as normal [50] non-magical weapons of their type) Sword of Might +1St [20] Chaos Dragon 1 6 6 6 6 6 3 6 8 3+ 6 [360] Fly, Large Target, Terror, 2 Breath Weapons (May use both in same turn - one is S4 and the other is S2 but -3 Armour Save) * Exalted Chaos Champion 1 4 7 3 5/7 4 2 7 4 8 1+ 2 1 1 366 Usage Conflict; Mark of Tzeentch; Becomes Lvl 2 Tzeentch Mage (+2 casting dice, +1 Dispel Dice, 2 Tzeentch spells); Lore of Tzeentch; Great Weapon; last in HtH unless charging, Conflicts w/ shield; Shield Dispel Scroll Dispels one spell. One use only. [25] Dispel Scroll Dispels one spell. One use only. [25] Chaos Chariot of Deception 1 5 5 4 D6+1 3+ 1 4 [140] Mark of Tzeentch; +1 Power Dice; Not if fleeing Chaos Steed 2 7 3 4 3 1 [0] Chaos Warrior Crew 1 5 4/5 5 1 8 [0] Halberd; No Shield in HtH; Heavy Armour Chaos Giant 1 6 3 3 6 5 6 3 S 10 5+ 6 225 Mutant Monstrosity; 5+ Scaly Skin save; After rolling the Giant's special attack each combat, roll another D6, if they are the same, Giant 'Falls Down' in any direction the chaos player chooses.; Ignore Little 'Un Panic, Large Target, Causes Terror, Fall Over, Move Over Obstacles, Stubborn, Giant Attacks Big Things 1. Yell and Bawl, 2-4. Thump with Club, 5-6. 'Eadbutt. - Little Things 1. Yell and Bawl, 2. Jump up and down, 3. Pick-up and ..., - 4-6. Swing with Club. Dragon Ogre Shaggoth 1 7 6 3 5/7 5 6 4 5 9 3+ 6 306 Cause Terror, Scaly Skin (4+), Immune to Psychology, Large Target, Storm Rage; Unit Strength 6; Great Weapon; last in HtH unless charging; Conflicts w/ shield; Light Armour Chaos Knights of Deception 4 4 5 3 5 4 1 5 1 8 2+ 1 2 172 Mark of Tzeentch; +1 Power Dice; Not if fleeing; Barding; Heavy Armour; Shield; Standard; +1CR Chaos Steed 4 8/7 3 4 3 1 3 1 5 [0] Chaos Chariot 1 5 5 4 D6+1 3+ 4 120 Mark of Chaos Undivided; May re-roll failed Psychology tests Chaos Steed 2 7 3 4 3 1 [0] Chaos Warrior Crew 2 5 4/5 5 1 8 [0] Halberd; No Shield in HtH; Heavy Armour Total Army Cost: 1999 Notes: If your General is Marked, no other Chaos God's Marks are allowed in army If your General is Chaos Undivided, then Marks may be mixed as long as there is at least one marked unit for each character mark (other than Chaos Undivided) - Spawn do not count. For example in a Chaos Undivided army you must have 1 Khorne-marked unit if you want 1 or more characters to have the Mark of Khorne Daemon Rules: Daemonic Attacks are Magical; Daemonic Aura: 5+ Ward Save vs NONmagical attacks; Immune to Psychology; Cause Fear; Instability Test: Instead of Break Test - calculate CR, roll dice, if greater than Daemon's Ld value - unit destroyed, if greater than Ld-CR value, suffer difference in Wos (no saves) Mortal, Daemonic and Beast characters can only join units of the same race (ie, no mortal characters joining beast units, etc) Casting Pool: 10 Dispel Pool: 5 Models in Army: 11 Validation Results: Roster satisfies all enforced validation rules Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.