Mehr Neuigkeiten zu den Deepkin von GW, diesmal mit dem Titel
The Idoneth Deepkin are coming – but who are these mysterious reavers? Join us as we dive into the lore and of this sinister new race. Today, we’re checking out the Namarti – a cursed caste of warriors who rely on soul-theft as a matter of survival.
The Namarti are the largest and lowliest caste in the society of the Idoneth Deepkin, born with withering souls. Namarti must sustain themselves on the stolen souls of others – where the Daughters of Khaine might raid for sport or to give praise to their god, for the Namarti, it’s a matter of life and death.
Lacking eyes, Namarti are hardly encumbered by their blindness and harness their other senses to do their work as menials and builders for the Idoneth Deepkin.
How do the Namarti fight despite being blind? Thanks to a lifetime of specialised training, they can detect minute vibrations in the ethersea – the mystical phenomenon that accompanies the Idoneth Deepkin into battle – and detect their foes just as well as any aelf that could see.
Namarti units make up the core of any Idoneth Deepkin army, with Namarti Thralls being the only standard Battleline unit in the list (though you’ll be able to unlock more, depending on your chosen general). The second type of Namarti, the Namarti Reavers, will be out in the next few weeks with a kit of their own.
Namarti Thralls are brutally effective in close combat – just check out their characteristics:
As you’d expect with any aelven force, they’re fast, lightly armoured and hit hard – making the most effective use of these guys will come down to knowing how to combine them with your allegiance abilities. For one, these guys are ideal for screening – keep them in front of your most valuable units and they’ll absorb fire thanks to Forgotten Nightmares, a rule we previewed earlier that applies to all Idoneth Deepkin. For another, you can reduce casualties by making sure they’re in close combat in the third game turn – thanks to High Tide on the Tides of Death table, they’ll get to strike first!
There are also all manner of powerful synergies between the Namarti and Isharann characters. Lotann, Warden of the Soul Ledgers, for instance, offers them re-rolls of 1s to hit, while Isharann characters will offer powerful bonuses of their own.
You’ll be able to add the Namarti to your army this weekend when the Namarti Thralls go on pre-order. Make sure to keep an eye out for the Namarti Reavers in the coming weeks, too!
Außerdem gibt es ein neues Vorschaubild von der Community Seite:
Und wer will, kann sich morgen (11.4.) auf Warhammer Live ansehen, was GW zur neuen AoS Armee zu sagen hat.
[IMG:https://whc-cdn.games-workshop…2/WHLive-Subheader2ed.jpg]Idoneth Deepkin – The Lore
Jeremy Vetock, writer of the new Idoneth Deepkin lore, joins us to discuss this mysterious new race.
[IMG:https://whc-cdn.games-workshop…2/WHLive-Subheader3hr.jpg]Idoneth Deepkin – Tactical Tips
Playtester Les shares his advice on winning with the Idoneth Deepkin, from top units to nifty tricks.
Les demonstrates the awesome potential of the Idoneth Deepkin in their first ever televised battle, pitting them against Martin’s Nurgle army.
Grüße, euer Kahless
Weiter geht es mit der Vorstellung der Deepkin durch GW...
Who are the Akhelians?
The Idoneth Deepkin are coming – but who are these mysterious reavers? Join us as we dive into the lore of this sinister new faction…
The Akhelians are the warrior caste of the Idoneth Deepkin, raised from a young age to become masterful warriors. Like the Isharann, the Akhelians are drawn from those among the Idoneth Deepkin born with fully formed souls, and as such, possess the long lifespan of their kin – lives they dedicate towards the absolute mastery of warfare. The Akhelians are strictly meritocratic – lines of succession don’t mean much when most of your children are born as Namarti!
The origins of the Akhelian way of war lie in the time after the founding of the Idoneth Deepkin. When Teclis told the Cythai of the aelves of old, he told stories of cavalry from antiquity that rode horses and dragons into battle – the sea monster-mounted warriors of the Akhelians emulate this ideal.
Akhelians make up the elite of your Idoneth Deepkin army – your cavalry, monsters and, of course, the Akhelian King all hail from this caste. The Akhelians fight exclusively from mounts, from the Fangmora Eel-riding Ishlaen Guard and Morsarr Guard, to the Akhelian Allopex, to even the massive Akhelian Leviadon.
Akhelian units tend to cost more points but hit very hard – every army will want at least a couple of units of them to deal with particularly deadly enemies.
Most Idoneth Deepkin armies will be led by an Akhelian King accompanied by Morsarr and Ishlaen Guard – powerful eel-mounted cavalry with the ability to harness biovoltaic energy – Ishlaen Guard, for example, can channel power to their shields to offer them greater protection.
If you’re looking to field a super-elite army of Idoneth Deepkin (or just really love sea monsters), taking an Akhelian King as your general turns Morrsarr and Ishlaen Guard into Battleline units for a unique and powerful force.
Infos zu den Regeln und möglichen Taktiken der Deepkin von Lady Atias Blog:
Hello everyone !!
Transcript of the Deepkin Tactic with a member of the testing team :
Command trait : Unstoppable fury , during high tide general get +2 attacks, to 6A 3+ 3+ -1 1d3.
Enclave trait : Eels reroll 1, hit and wound on turn 3 (i think, it wasn't super clear).
Akhelian generalgrant Rider Battle line.
Eidolon Aspect of the sea (magic version), but still have a lot of attack/shooting. Dormant energy : heal 1d3 if no spell/dispell, 12 wound only. 3 spells[/b]
Seamist : casting 6, pick any unit in 12" heal 1d3 or 1d3 dmg if ennemy.
Tsunami : pick d6 unit -1hit -1bravery.
Maelstrom : cast on 6, deal 1d3 to nearly unit.
Leviadon : Grant cover around him 12"
Tide Caster :
Riptide : -1 to hit , so you can stack it with the Eidolon tsunami
Arcane corrosion : cast on a 6, mesure the closest unit, more far they are the more damag they take. 1/2/3/4 MW up to 48".
Soul Scryier : Combat teleportation device, weak attack but
Finder of the way : 2 ID units can Deep strike on the table edge, 9 " away of enemy
Charge phase : pick 1 enemy in the charge phase ID unit get +3" to charge it (combo !!!)
Ritual : roll 2d6 on a 10+, you can add +1 for being close to the priest / Ship wreck / Heroes. Grant Heal, reroll stuff. (Ishran ritual all hero can do it)
Namarti : Sweeping blow, : +1A against 1w model and +1D vs models with wound >4 . (unit up to Thirty models).[/b]
Reavers : Very good in units of 30. Two version of shooting 15"(1A) or 9"(3A) 4+ 4+ no rend 1d.
Akhelian shiealan guard on eels : 3+ 3+ 3A NR 1d / 1A d3 3+ 3+/ 1d3 3+ 3+ d1/ battleline / 4+/ fly / 14"/4W/Immune to rend +1sv on charge. It's the defensive version, combo very nicely with the leviadon (that grant cover) so you are always a 3+ ignore rend. Could go to 2+ with Mystique Shield.
Leviadon : 16w, 3+ ,2 Harpoon 3A 3+3+ 24", Move 12", 1 attack 2+ 2+ rend 2 Damage D6, on a 6 deal 6 Mortal wounds.
4A 3+ 3+ damage 2. + attacks from riders. Grant cover to nearby ID 12" (the whole unit have to be inside 12") So doesn't work on a charge.
Command ab of the king : grant extra attack.
Gloomtide shipwreck : at start, the 2 parts of the model can be placed close or far away, within 6" you get a 6+ fnp against mortal., ennemy within 3" you take 1mw on a 4-5 and 1d3 on a 6.
Note : The beta tester didn't know/forgot that you don't get cover save when charging But the Codex writer knew about it, tot avoid to stack bonus for eels on charge turn or on the Leviadon or during first turn.
PS : Don't forget that all ID have rules that say you can only shoot the closest unit/model. Btw I really hope that under 10W heroes get this rules in every army.
ps2 : Battle report army list :
Akhelian King, Isharann Tidecaster, Isharann Soul Scryer, Aspect of the Sea, 20 Namarti Thralls, 3 Ishlaen Guard, 3 Ishlaen Guard,10 Namarti Reavers, Akhelian = 1960 points So very elite army !
Und der nächste Teil der Vorstellung der Deepkin durch GW:
Who are the Isharann?
The Idoneth Deepkin are coming – but who are these mysterious reavers? Join us as we dive into the lore of this sinister new faction…
The Isharann are one of the higher castes of the Idoneth Deepkin, trading the martial might of the Akhelians for more unusual powers, from magical spells to powerful prayers. Isharann are drawn from those Idoneth Deepkin born with full souls, and thus they live as long as their distant kin. This allows them to fully dedicate their lives to learning and scholarship of the mystical arts.
Like all aelves, the Idoneth Deepkin are highly attuned to magic. Where other mages draw their power from the elemental energy of the realms or their patrons, the Isharann of the Idoneth Deepkin are masters of a more malevolent magic, using the crushing, abyssal power of the seas and possessing a sinister form of telepathy.
Isharann are the most unusual Idoneth Deepkin units, working mainly to support and enhance the rest of your forces – whether through magical spells, tactical acumen or the power of prayer. With Namarti making up the bulk of your army and the Akhelians providing deadly offensive units, your choice of Isharann will open up new tactical possibilities or allow for all manner of sneaky tricks.
Lotann, Warden of the Soul Ledgers, for example, allows you to shore up a Namarti line with Catalogue of Souls:
With this ability, you’ll be able to lose fewer models to battleshock and hit the enemy with greater accuracy on the offensive.
If you’re grabbing an Eidolon of Mathlann this weekend, you’ll find Isharann characters particularly handy, as the latter are able to cast powerful rituals to bolster the already potent abilities of these maritime manifestations.
You’ll be able to pre-order Lotann, Warden of the Soul Ledgers this weekend, while there’s plenty more Isharann on their way in the coming weeks – so stay tuned…
Teil 4 der Idoneth Deepkin Vorstellung:
Monsters and War-beasts of the Idoneth Deepkin
The Idoneth Deepkin make greater use of monsters and beasts than nearly any other army of Order, making up for their limited numbers and resources with magically enslaved bond-beasts. At their smallest, these may be the bioluminescent creatures that light the undersea enclaves or the familiars that fight alongside the Isharann. At their mightiest, these could be the savage Akhelian Allopexes or even the Akhelian Leviadon.
The bonds that the Idoneth Deepkin share with their beasts is a difficult one. While the Stormcast Eternals and Fyreslayers may possess a deep connection with their draconic allies, the Idoneth Deepkin must magically enslave their bond-beasts using the Embailors, a specialised sect of the Isharann. In order for these magics to take hold, the creatures must be blinded, for without this measure they risk slipping their bonds and escaping in a murderous rampage. There are groups and even whole enclaves of Idoneth Deepkin who trawl the oceans for beasts to hunt and capture, with the Ghurish forces of Dhom-hain training particularly vicious specimens.
There are some exceptions – a few Ochtar, such as the familiar that fights alongside Lotann, Warden of the Soul Ledgers, have proven loyal, as have the rare Deepmares ridden by Akhelian Kings.
The Idoneth Deepkin present all sorts of opportunities for hobbyists and gamers alike, boasting a rich stable of monstrous creatures to build your army on – take an Akhelian King as your general, and you could even field an entire mounted phalanx with Fangmora Eel cavalry as Battleline units! If you love using monsters, you’ll find the Idoneth Deepkin a very rewarding force – whether you’re looking to field an army of them or just want to add an allied detachment to your Order army.
The greatest of the Idoneth Deepkin’s monsters is the Akhelian Leviadon – something between an armoured battleship and a dragon. Just check out its stats:
The Akhelian Leviadon plays perfectly to the strengths of the Idoneth Deepkin, shrugging off enemy fire in the earlier turns of the game before making a crushing charge. There are few things that can stand up to an Akhelian Leviadon on the offensive – particularly when you factor in its Jaws of Death:
With only one attack, you’ve just got the one chance each turn to unleash Jaws of Death – but should it go off, you’ll take a considerable chunk out of any unfortunate model’s Wounds in an instant.
Bilder mit Regeln aus dem neuen Battletome:
(Etwa ab Mitte des Videos)
Und wieder ein Teil der Deepkin Vorstellung durch GW:
Raiders, Kings, and Legends: Next Week’s Pre Orders
The Idoneth Deepkin are reinforced next week with three new units – the dual-build Akhelian King kit and the Namarti Reavers.
Namarti Reavers are raiders and scouts for your Idoneth Deepkin army and are ideal for holding objectives, slaying enemy war machine crew and generally making a nuisance of themselves on the tabletop.
You’ll find Namarti Reavers a fun and flexible unit to use – for one, they can shift their mode of fire depending on how close they are to an enemy, either carefully picking off the foe at range or releasing a storm of arrows if they’re a bit closer to their targets.
In fact, if you take an Isharann hero as your general – such as Lotann, Warden of the Soul Ledgers – you’ll be able to use them as Battleline units in a matched play force.
Meanwhile, the Akhelian King kit offers you two choices – an Akhelian King of your own invention or Volturnos, High King of the Deeps himself – a very special aelf indeed.
Volturnos isn’t just the greatest living Idoneth Deepkin – he’s also rumoured to be the first ever aelf created by Teclis, and is the last surviving member of the Cythai, the first, tragic generation of aelves to be created. Over the years, Volturnos has proven himself a talented commander and peerless warrior, siding with many enclaves and proving instrumental in transforming the Idoneth Deepkin into a powerful and established race. We’ll be taking a closer look at Volturnos in an in-depth preview next week.
Akhelian Kings are the ideal leaders for Idoneth Deepkin armies, offering a powerful command ability with Lord of Tides:
With this ability, you’ll be able to empower your deadliest units with additional attacks – ideal if you’re looking to make the most out of your elite Akhelian cavalry or even a unit of Namarti Thralls.
Akhelian Kings are also superb combatants – you’ll be able to equip yours with either a bladed polearm or a greatsword, while Battletome: Idoneth Deepkin is packed with artefacts and warlord traits to help you forge a mighty ruler of your own making.
Und hier noch die Vorstellung der Deepkin durch Warhammer-TV:
Außerdem sind zwei neue Bilder (eines ist eigentlich Text) zu den bevorstehenden (Deepkin/Death) Releases aufgetaucht:
Wieder ein Vorschaubild von der Communityseite - wohl ein 40k Gebäude ...
Angeblich ein Teil dieser Gebäude für 40k:
Ab nächster Woche gibt es eine Woche lang "Made to Order" alte Dunkelelfen bei GW!
Zwar eher 40k als AoS, aber gerade das Khorne-Design ist ja auch für die Fantasy-Variante passend.
Und ich finde, das muss in die News: