Ist wahrscheinlich sich recht schwer durchzuarbeiten aber schaut links und überlfliegt es und ihr wisst wie meine armee aussehen soll.
1500 Pts - Orks Army
Unit Name ## WS BS St To Wo In At Ld Save Cost
Warboss (HQ) 1 5 2 5/10 4 3 4 4 9/1 +/5(I) 473
Independent Character; Power Klaw; Shoota /
Rokkit Launcha
Mega-Armour 2+ armour save. Always moves as if in difficult [30]
terrain. Cannot Infiltrate.
Mega Boosta Re-roll the dice to determine how far the model [10]
moves. If a unit of Mega-armoured Orks includes
some with and some without Mega Boostas, only the
ones with the boosta get the benefir of the
re-roll.
Cybork Body 5+ Invulnerable save. [10]
Big Horns / Iron Gob +1 Leadership if leading a Mob. [6]
Bosspole Mobs trying to 'Mob Up' with the mob led by this [3]
character may re-roll their Ld test.
Waaagh! Banner Any mob within 12" of a banner can re-roll "Power [20]
of the Waaaagh" tests. Only ONE model in an army
can have a Waaagh! Banner.
Nobz Bodyguard 5 4 2 4/8 4 2 3 3 7 2+ [291]
Power Klaw; Shoota
Mega-Armour 2+ armour save. Always moves as if in difficult [30]
terrain. Cannot Infiltrate.
Mad Dok 1 4 2 3/5 4 1 2 2 7 6+ [41]
Choppa (x1); 'Uge Choppa
Grot Orderly Can 'help' the Dok with 'operations'. [6]
Grot Orderly 1 2 2 2 2 1 2 1 5 - [0]
Grot Orderly Can 'help' the Dok with 'operations'. [6]
Grot Orderly 1 2 2 2 2 1 2 1 5 - [0]
Grot Orderly Can 'help' the Dok with 'operations'. [6]
Grot Orderly 1 2 2 2 2 1 2 1 5 - [0]
Dok's Tools May be used on an ork in the same mob at the end [1]
of the shooting phase. Roll a D6- on a 6 the Ork
regains 1 wound, on a 2-5 nothing happens, on a 1
the Ork loses a wound.
Trukk 1 BS: 2 Front: 10 Side: 10 Rear: 10 [38]
Fast; Open-topped; Big Shoota (x1)
Big Mek (HQ) 1 4 2 4 4 2 3 3 7 3+ 138
Independent Character; Choppa (x1); Kustom Force
Field
'Eavy Armour 4+ Armour save. [8]
Grot Oiler Can 'help' the Mek with repair jobs. [6]
Grot Oiler 1 2 2 2 2 1 2 1 5 - [0]
Grot Oiler Can 'help' the Mek with repair jobs. [6]
Grot Oiler 1 2 2 2 2 1 2 1 5 - [0]
Grot Oiler Can 'help' the Mek with repair jobs. [6]
Grot Oiler 1 2 2 2 2 1 2 1 5 - [0]
Bionik Bonce +1 armour save (included on profile). [10]
Mek's Tools May be used on an 'Immobilised' or 'Weapon [2]
Destroyed' vehicle, or a damaged Big Gun, instead
of shooting or fighting. At the end of the turn,
roll a D6- on a 6 one bit of damage is repaired,
on a 2-5 nothing happens, on a 1 you can't try
again until the vehicle / weapon recieves further
damage.
Trukk 1 BS: 2 Front: 10 Side: 10 Rear: 10 [53]
Fast; Open-topped; Big Shoota (x1)
Grot Riggers If the vehicle is immobilised, it is repaired on [2]
a 4+ at the start of it's turn.
Red Paint Job 1" is added to the vehicles moves; i.e. it can [3]
move 25" and not shoot, 13", shoot & disembark,
etc.
5 pt. Armour Plates If the vehicle is hit, roll a D6- on a 6 ignore [5]
the hit. No effect against Ordnance.
Turbo Boosta Vehicle moves +D6" straight ahead. It counts as [5]
moving it's unmodified amount for shooting &
disembarking, but if you roll 4+" nobody may
shoot or disembark.
Gretchin (Troops) 30 2 2 2 2 1 2 1 5 - 99
Orks get cover saves when shot at through Grots;
Orks can use Grots to move faster over difficult
terrain; Can remove Minefields; Blasta
Slaver 1 4 2 3 4 1 2 2 7 6+ [9]
Gretchin (Troops) 30 2 2 2 2 1 2 1 5 - 99
Orks get cover saves when shot at through Grots;
Orks can use Grots to move faster over difficult
terrain; Can remove Minefields; Blasta
Slaver 1 4 2 3 4 1 2 2 7 6+ [9]
Trukk Boyz (Fast Attack) 9 4 2 3 4 1 2 2/3* 7 6+ 194
Only take a wound on a 6 (instead of a 4+) if
their Trukk is destroyed with them in it; Slugga
& Choppa (x9)
Nob 1 4 2 4/8 4 2 3 3 7 +/5(I) [60]
Power Klaw; Shoota
Mega-Armour 2+ armour save. Always moves as if in difficult [30]
terrain. Cannot Infiltrate.
Cybork Body 5+ Invulnerable save. [10]
Trukk 1 BS: 2 Front: 10 Side: 10 Rear: 10 [53]
Fast; Open-topped; Big Shoota (x1)
Grot Riggers If the vehicle is immobilised, it is repaired on [2]
a 4+ at the start of it's turn.
Red Paint Job 1" is added to the vehicles moves; i.e. it can [3]
move 25" and not shoot, 13", shoot & disembark,
etc.
5 pt. Armour Plates If the vehicle is hit, roll a D6- on a 6 ignore [5]
the hit. No effect against Ordnance.
Turbo Boosta Vehicle moves +D6" straight ahead. It counts as [5]
moving it's unmodified amount for shooting &
disembarking, but if you roll 4+" nobody may
shoot or disembark.
Lootas (Heavy Support) 10 4 2 3 4 1 2 2 7 5+ 240
If you roll a 1 to hit with a Looted weapon, it
hits the Loota unit instead of the target;
Devastator Squad Weapons; The squad can have 4
Heavy Weapons.; Plasma Cannon (x4); Shoota (x6)
Big Gunz Battery (Heavy Support) 3 Armour: 10 99
Randomise hits between the Gun and Krew (1-4
Krew, 5+ Gun); Zzap Gun
Krew 9 2 2 2 2 1 2 1 5 - [27]
Battlewagon (Heavy Support) 1 BS: 2 Front: 13 Side: 12 Rear: 10 155
Tank; Open-topped; Carries 20 Orks; 'Bolt-On Big
Shootas' can only be fired by the Mob on board;
Twin Linked Rokk. Launcha (x2); Zzap Gun (x1)
Red Paint Job 1" is added to the vehicles moves; i.e. it can [3]
move 25" and not shoot, 13", shoot & disembark,
etc.
Grot Riggers If the vehicle is immobilised, it is repaired on [2]
a 4+ at the start of it's turn.
Turbo Boosta Vehicle moves +D6" straight ahead. It counts as [5]
moving it's unmodified amount for shooting &
disembarking, but if you roll 4+" nobody may
shoot or disembark.
10 pt. Armour Plates If the vehicle is hit, roll a D6- on a 6 ignore [10]
the hit. No effect against Ordnance.
Total Army Cost: 1497
Notes:
Power of the WAAAAAAAAAAAGH, Mob Rule
Models in Army: 112
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Von der plünderer (Lootas) idee bin ich sehr überzeugt da wenn ich sie hinter grechtins stelle sie auch sicher stehen aber min jede runde trotzdem der schlechten bf von orks einmal treffen und gegen so hochgerüstete leute ist das geil.
Der hq waaaghboss kommt in den battlewagon.
Da sleepy und bitte viele ideen posten. Also es gibt nur eine regel : SCHREIBT SCHREIBT SCHREIBT!!!