Fraglich, ob ich jetzt kein RL habe oder nur nett bin... egal, ich schreib dir einfach die Regeln ab.
The Sacred Hosts of the Lizardmen
These rules are official. The armies decribed herein can be considered balanced for all styles of play.
Using a Sacred Host of Tzunki
A Lizardmen army (not a Southlands army) may be taken as a Sacred Host of Tzunki using the following amendments:
- All units and characters that may take a Sacred Spawning must bear the Sacred Spawning of Tzunki. Core units with this blessing stay Core, but if given a second Sacred Spawning are moved to Special.
- Skink Skirmishers and characters must purchase the Sacred Spawning of Tzunki for +5 points per unit, and +5 points per character.
- Skink Priests in a Sacred Host of Tzunki can only take their spells from the Lore of Heaven.
Using a Sacred Host of Sotek
A Lizardmen army (not a Southlands army) may be taken as a Sacred Host of Sotek using the following amendments:
- All units and characters that may take a Sacred Spawning must bear the Sacred Spawning of Sotek. Core units with this blessing stay Core, but if given a second Sacred Spawning are moved to Special.
- Skink Skirmishers and characters must purchase the Sacred Spawning of Sotek for +10 points per unit, and +10 points per character.
- Skink Priests in a Sacred Host of Sotek can only take their spells from the Lore of Beasts.
Using a Sacred Host of Quetzl
A Lizardmen army (not a Southlands army) may be taken as a Sacred Host of Quetzl using the following amendments:
- All units and characters that may take a Sacred Spawning must bear the Sacred Spawning of Quetzl. Core units with this blessing stay Core, but if given a second Sacred Spawning are moved to Special.
- Skink Skirmishers and characters must purchase the Sacred Spawning of Quetzl for +5 points per unit, and +5 points per character.
- Skink Priests in a Sacred Host of Quetzl can only take their spells from the Lore of Death.
Using a Sacred Host of Tlazcotl
A Lizardmen army (not a Southlands army) may be taken as a Sacred Host of Tlazcotl using the following amendments:
- All units and characters that may take a Sacred Spawning must bear the Sacred Spawning of Tlazcotl. Core units with this blessing stay Core, but if given a second Sacred Spawning are moved to Special.
- Skink Skirmishers and characters must purchase the Sacred Spawning of Tlazcotl for +15 points per unit, and +15 points per character.
- Skink Priests in a Sacred Host of Tlazcotl can only take their spells from the Lore of Metal.
Using a Sacred Host of Chotek
A Lizardmen army (not a Southlands army) may be taken as a Sacred Host of Chotek using the following amendments:
- All units and characters that may take a Sacred Spawning must bear the Sacred Spawning of Chotek. Core units with this blessing stay Core, but if given a second Sacred Spawning are moved to Special.
- Skink Skirmishers and characters must purchase the Sacred Spawning of Chotek for +5 points per unit, and +5 points per character.
- Skink Priests in a Sacred Host of Chotek can only take their spells from the Lore of Fire.
Using a Sacred Host of Huanchi
A Lizardmen army (not a Southlands army) may be taken as a Sacred Host of Huanchi using the following amendments:
- All units and characters that may take a Sacred Spawning must bear the Sacred Spawning of Huanchi. Core units with this blessing stay Core, but if given a second Sacred Spawning are moved to Special.
- Skink Priests in a Sacred Host of Huanchi can only take their spells from the Lore of Shadows.
Using a Sacred Host of Tepok
A Lizardmen army (not a Southlands army) may be taken as a Sacred Host of Tepok using the following amendments:
- All units and characters that may take a Sacred Spawning must bear the Sacred Spawning of Tepok. Core units with this blessing stay Core, but if given a second Sacred Spawning are moved to Special.
- Skink Skirmishers and characters must purchase the Sacred Spawning of Tepok for +20 points per unit, and +20 points per character, granting them Magic Resistance (1).
- Skink Priests in a Sacred Host of Tepok can only take their spells from the Lore of Light.