Das mit dem Nahkampf stimmt da sind tau mist. Nur mein einer comander ist da gut. Dank Relikt, onaver Handschuh und Fähigkeit, darf alle Treffer würfe und verwundungswürfe wiederholen. Und um ihn abzurunden hat er ein Prototyp Waffe die ihm im Nahkampf nochmal w6+2 Attacken der Stärke 2 Ds-2 und 2 Schaden gibt. Der war im Spiel super. Elmar war das Problem das sie im ersten Zug schon im Nahkampf waren. Und die 3 panzer direkt einen Sturmflut zerstört haben.
Beiträge von Belgaraht
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ok genauer bericht kommt noch. kurze zusammenfassung.
Erster gegner Ultra marins. er gab nach der 3 runde auf. von ihm stand nicht mehr wirklich was.
Zweiter gegner Eldar. Er hatte denn ersten zug und das war mein ende. Habe noch versucht dagegen zu halten aber nicht wirklich geklappt.
3 Gegner Dark Angels Am Ende des 5 Zugs waren sie ausgelöcht . Er hatte zischen drin kaum einen 4+ Retter Geschaft und das kostete ihn seine wichtigsten Einheiten.
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hallo zusammen.
Danke für das senden von dem link. die regeln wurden Angewentert auf dem turnier. Aber dank euerer hilfe bin ich auf rang 6 gekommen von 14 Spielern.
2 Spiele gewonnen und eins verloren. Bin Mehr als zufrieden damit.
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Denke nicht. Das Tunier ist am 14.01.23 da werden die noch nicht zugelassen sein.
Wann kommen die raus?
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Wie gesagt mal die liste die ich Spielen will.
Meinungen und verbesserungs vorschläge sind Erwünscht.
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New Roster (Warhammer 40,000 9th Edition) [98 PL, 2CP, 2,000pts]
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Battalion Detachment 0CP (T'au Empire) [98 PL, 2CP, 2,000pts]
Rules: Philosophies of War
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Configuration [6CP]
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Battle Size [6CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Game Type
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Sept Choice
Selections: Farsight Enclaves
Categories: Configuration
Abilities: Farsight Enclaves Tenet: Devastating Counterstrike
Farsight Enclaves Tenet: Devastating Counterstrike - Each time a model with this tenet makes a ranged attack that targets a unit within 9", the target is treated as having a Markerlight token (pg 93).
- Each time a unit with this tenet is selected to shoot or fight, you can re-roll one wound roll when resolving that unit's attacks.Codex: Tau Empire p61
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No Force Org Slot [7 PL, 150pts]
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Crisis Bodyguards [7 PL, 150pts]
Categories: Faction: <Sept>, Battlesuit, Fly, Jet Pack, Faction: T'au Empire, Crisis Bodyguards, Core, Crisis, Infantry, No Force Org Slot
Rules: Battlesuits, Manta Strike
Abilities: Bodyguard Contingent, Sworn Protectors
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Crisis Bodyguard Shas'ui [70pts]
Selections: Airbursting Fragmentation Projector [10pts], Fusion Blaster [10pts], Plasma Rifle [10pts]
Unit: Crisis Bodyguard Shas'ui, Weapon: Airbursting Fragmentation Projector, Fusion Blaster, Plasma Rifle
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Crisis Bodyguard Shas'vre [1 PL, 80pts]
Selections: Burst Cannon [5pts], DW-02 Advanced Burst Cannon [1 PL, 15pts], Fusion Blaster [10pts], Plasma Rifle [10pts]
Abilities: DW-02 Advanced Burst Cannon, Unit: Crisis Bodyguard Shas'vre, Weapon: Burst Cannon, DW-02 Advanced Burst Cannon, Fusion Blaster, Plasma Rifle
Bodyguard Contingent If your army is Battle-forged, then for each <SEPT> COMMANDER unit included in a Detachment, you can include one <SEPT> CRISIS BODYGUARDS unit in that Detachment without it taking up a Battlefield Role slot. Codex: Tau Empire p112 DW-02 Advanced Burst Cannon COMMANDER or CRISIS model equipped with one of more burst cannons only. This Prototype System replaces one burst cannon. Codex: Tau Empire p70 Sworn Protectors While a friendly <SEPT> CHARACTER model (excluding VEHICLE and MONSTER models) is within 3" of any CRISIS models in this unit, that Character unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models. Codex: Tau Empire p112 Crisis Bodyguard Shas'ui 10" 5+ 4+ 5 5 4 3 8 3+ Codex: Tau Empire p112 Crisis Bodyguard Shas'vre 10" 5+ 4+ 5 5 4 4 9 3+ Codex: Tau Empire p112 Airbursting Fragmentation Projector 24" Assault D6 4 -1 1 Blast. This weapon can target units that are not visible to the bearer. Codex: Tau Empire p131 Burst Cannon 18" Assault 6 5 0 1 - Codex: Tau Empire p131 DW-02 Advanced Burst Cannon 18" Assault 8 6 -1 1 Each time an attack made with this weapon is allocated to a model, that model cannot use any rules to ignore the wounds it loses. Codex: Tau Empire p70 Fusion Blaster 18" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131 Plasma Rifle 30" Assault 1 8 -4 3 - Codex: Tau Empire p132 -
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HQ [19 PL, -4CP, 415pts]
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Commander in Coldstar Battlesuit [9 PL, -2CP, 200pts]
Selections: 1. Precision of the Hunter, High-output Burst Cannon [15pts], Onager Gauntlet, Plasma Rifle [10pts], Shield Generator [10pts], Stratagem: Emergency Dispensation [-1CP], Stratagem: Promising Pupil [-1CP], T'au Flamer [5pts], Target Lock, Thermoneutronic Projector [1 PL, 20pts]
Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Coldstar, Commander, Infantry, Stratagems
Rules: Battlesuits, Manta Strike
Abilities: 1. Precision of the Hunter, Aggressive Tactics, High-altitude Manoeuvres, Master of War (Aura) (Coldstar), Shield Generator, Stratagem: Emergency Dispensation, Stratagem: Promising Pupil, Target Lock, Thermoneutronic Projector, Unit: Commander in Coldstar Battlesuit, Weapon: High-output Burst Cannon, Onager Gauntlet, Plasma Rifle, T'au Flamer, Thermoneutronic Projector (Melee), Thermoneutronic Projector (Shooting)
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2x Shield Drone [30pts]
Selections: 2x Shield Generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shield Drone
1. Precision of the Hunter Each time this WARLORD makes an attack, you can re-roll the hit roll and you can re-roll the wound roll. Codex: Tau Empire p72 Aggressive Tactics In your Command phase, you can select one friendly <SEPT> CRISIS CORE unit within 9" of this unit's COLDSTAR BATTLESUIT COMMANDER model. Until the end of the turn, each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit. Codex: Tau Empire p102 Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97 High-altitude Manoeuvres Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield. If you do, then in the Reinforcements step of that phase, you can do one of the following:
- Set this unit back up on the battlefield, anywhere that is more than 9" away from any enemy models.
- If the mission you are playing is using the Strategic Reserves rule, place this unit into Strategic Reserves.Codex: Tau Empire p102 Master of War (Aura) (Coldstar) While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's COLDSTAR BATTLESUIT COMMANDER model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1. Codex: Tau Empire p102 Shield Generator The bearer has a 4+ invulnerable save. Codex: Tau Empire p99,100 Stratagem: Emergency Dispensation Use this Stratagem before the battle, when you are mustering your army. If your WARLORD has the T'AU EMPIRE keyword, select one T'AU EMPIRE CHARACTER model in your army and give them one Relic (this must be a Relic they can have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). Codex: Tau Empire p67 Stratagem: Promising Pupil Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the T'AU EMPIRE keyword. Select one T'AU EMPIRE CHARACTER model in your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); this model is regarded as your Warlord for the purposes of that Warlord Trait.
Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).Codex: Tau Empire p67 Target Lock Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p100 Thermoneutronic Projector COMMANDER or CRISIS model with one or more T'au flamers only. This Prototype System replaces one T'au flamer. Codex: Tau Empire p71 Commander in Coldstar Battlesuit 14" 3+ 2+ 5 5 7 4 10 3+ Codex: Tau Empire p102 Shield Drone 10" 5+ 5+ 3 4 2 1 6 4+ Codex: Tau Empire p94 High-output Burst Cannon 18" Assault 10 5 -1 1 - Codex: Tau Empire p131 Onager Gauntlet Melee Melee 12 -4 3 - Codex: Tau Empire p74 Plasma Rifle 30" Assault 1 8 -4 3 - Codex: Tau Empire p132 T'au Flamer 12" Assault D6+2 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Tau Empire p132 Thermoneutronic Projector (Melee) Melee Melee 4 -2 2 Each time the bearer fights, it makes D6+2 additional attacks with this weapon. Codex: Tau Empire p71 Thermoneutronic Projector (Shooting) 12" Assault D6+2 4 -2 2 - Codex: Tau Empire p71 -
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Commander in Enforcer Battlesuit [10 PL, -2CP, 215pts]
Selections: 3. A Ghost Walks Among Us, Cyclic Ion Blaster [10pts], Fusion Blaster [15pts], Novasurge Plasma Rifle [1 PL, 20pts], Plasma Rifle [10pts], Shield Generator [10pts], Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], The Be'gel Hunter's Plate, Warlord
Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Commander, Enforcer, Infantry, Warlord, Warlord - Farsight Enclaves
Rules: Battlesuits, Manta Strike
Abilities: 3. A Ghost Walks Among Us, Hardened Armour, Master of War (Aura) (Enforcer), Novasurge Plasma Rifle, Resolute Firebase, Shield Generator, Stratagem: Relic, Stratagem: Warlord Trait, The Be'gel Hunter's Plate, Unit: Commander in Enforcer Battlesuit, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Fusion Blaster, Novasurge Plasma Rifle, Plasma Rifle
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2x Shield Drone [30pts]
Selections: 2x Shield Generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shield Drone
3. A Ghost Walks Among Us - Each time an attack is made against this WARLORD, subtract 1 from that attack's hit roll.
- Each time this WARLORD Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this WARLORD.Codex: Tau Empire p72 Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97 Hardened Armour Each time an attack is allocated to this unit's ENFORCER BATTLESUIT COMMANDER model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Tau Empire p101 Master of War (Aura) (Enforcer) While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's ENFORCER BATTLESUIT COMMANDER model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1. Codex: Tau Empire p101 Novasurge Plasma Rifle COMMANDER or CRISIS model equipped with one or more plasma rifles only. This Prototype System replaces one plasma rifle. Codex: Tau Empire p71 Resolute Firebase In your Command phase, you can select one friendly <SEPT> CRISIS CORE unit within 9" of this unit's ENFORCER BATTLESUIT COMMANDER model. Until the start of your next Command phase, that unit gains the Objective Secured ability. Codex: Tau Empire p101 Shield Generator The bearer has a 4+ invulnerable save. Codex: Tau Empire p99,100 Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament The Be'gel Hunter's Plate - Add 1 to armour saving throws made for the bearer.
- Each time the bearer would lose a wound, roll one D6, on a 5+, that wound is not lost.Codex: Tau Empire p75 Commander in Enforcer Battlesuit 8" 3+ 2+ 5 5 7 4 10 2+ Codex: Tau Empire p101 Shield Drone 10" 5+ 5+ 3 4 2 1 6 4+ Codex: Tau Empire p94 Cyclic Ion Blaster (Overcharge) 18" Assault 3 8 -2 2 Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131 Cyclic Ion Blaster (Standard) 18" Assault 3 7 -2 1 - Codex: Tau Empire p131 Fusion Blaster 18" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131 Novasurge Plasma Rifle 30" Assault 1 8 -5 3 Each time an attack is made with this weapon, invulnerable saves cannot be made against that attack. Codex: Tau Empire p71 Plasma Rifle 30" Assault 1 8 -4 3 - Codex: Tau Empire p132 -
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Troops [12 PL, 225pts]
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Breacher Team [5 PL, 85pts]
Categories: Troops, Infantry, Faction: <Sept>, Faction: T'au Empire, Breacher Team, Core, Photon Grenades, Fire Warrior Team
Abilities: Set up Turret
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9x Breacher Fire Warrior
Selections: 9x Pulse Blaster, 9x Pulse Pistol
Unit: Fire Warrior, Weapon: Pulse Blaster (Close Range), Pulse Blaster (Long Range), Pulse Pistol
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Breacher Fire Warrior Shas'ui
Selections: Pulse Blaster, Pulse Pistol
Unit: Fire Warrior Shas'ui, Weapon: Pulse Blaster (Close Range), Pulse Blaster (Long Range), Pulse Pistol
Set up Turret If this unit contains a Support Turret, that model is not set up until the unit performs the following action:
'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.'Codex: Tau Empire p108 Fire Warrior 6" 5+ 4+ 3 3 1 1 7 4+ Codex: Tau Empire p108 Fire Warrior Shas'ui 6" 5+ 4+ 3 3 1 2 8 4+ Codex: Tau Empire p108 Pulse Blaster (Close Range) 8" Assault 2 6 -2 1 - Codex: Tau Empire p132 Pulse Blaster (Long Range) 14" Assault 2 5 -1 1 - Codex: Tau Empire p132 Pulse Pistol 12" Pistol 1 5 0 1 - Codex: Tau Empire p132 -
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Kroot Carnivores [3 PL, 60pts]
Categories: Troops, Infantry, Faction: T'au Empire, Kroot Carnivores, T'au Auxiliary, Faction: Kroot
Rules: Ambushing Predators
Abilities: Kroot Pack, Stealthy Hunters
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10x Kroot [60pts]
Selections: 10x Kroot Rifle, 10x Quill Grenades
Unit: Kroot, Weapon: Kroot Rifle (Melee), Kroot Rifle (Shooting), Quill Grenades
Kroot Pack If your army is Battle-forged, then for each KROOT CARNIVORES unit included in a Detachment, up to one KROOTOX RIDERS unit, up to one KROOT HOUNDS unit, and up to one KROOT SHAPER unit can be included in that Detachment without taking up Battlefield Role slots. Codex: Tau Empire p110 Stealthy Hunters Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Tau Empire p110 Kroot 7" 3+ 4+ 4 3 1 2 6 6+ Codex: Tau Empire p110 Kroot Rifle (Melee) Melee Melee User -1 1 - Codex: Tau Empire p110 Kroot Rifle (Shooting) 24" Rapid Fire 1 4 0 1 - Codex: Tau Empire p110 Quill Grenades 6" Grenade D6 4 0 1 Blast Codex: Tau Empire p132 -
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Strike Team [4 PL, 80pts]
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior Team, Core
Abilities: Set up Turret
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Fire Warrior Shas'ui
Selections: Pulse Pistol, Pulse Rifle
Unit: Fire Warrior Shas'ui, Weapon: Pulse Pistol, Pulse Rifle
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9x Fire Warrior w/ Pulse Rifle
Selections: 9x Pulse Pistol, 9x Pulse Rifle
Unit: Fire Warrior, Weapon: Pulse Pistol, Pulse Rifle
Set up Turret If this unit contains a Support Turret, that model is not set up until the unit performs the following action:
'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.'Codex: Tau Empire p108 Fire Warrior 6" 5+ 4+ 3 3 1 1 7 4+ Codex: Tau Empire p108 Fire Warrior Shas'ui 6" 5+ 4+ 3 3 1 2 8 4+ Codex: Tau Empire p108 Pulse Pistol 12" Pistol 1 5 0 1 - Codex: Tau Empire p132 Pulse Rifle 36" Rapid Fire 1 5 -1 1 - Codex: Tau Empire p132 -
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Elites [24 PL, 490pts]
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Crisis Battlesuits [11 PL, 250pts]
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, Infantry, Core, Crisis
Rules: Battlesuits, Manta Strike
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Crisis Shas'ui [70pts]
Selections: Cyclic Ion Blaster [10pts], Early Warning Override, Fusion Blaster [10pts], Plasma Rifle [10pts]
Abilities: Early Warning Override, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Fusion Blaster, Plasma Rifle
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Crisis Shas'ui [70pts]
Selections: Cyclic Ion Blaster [10pts], Early Warning Override, Fusion Blaster [10pts], Plasma Rifle [10pts]
Abilities: Early Warning Override, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Fusion Blaster, Plasma Rifle
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Crisis Shas'vre [70pts]
Selections: Cyclic Ion Blaster [10pts], Early Warning Override, Fusion Blaster [10pts], Plasma Rifle [10pts]
Abilities: Early Warning Override, Unit: Crisis Shas'vre, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Fusion Blaster, Plasma Rifle
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Marker Drone [10pts]
Selections: Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice
Abilities: Markerlight, Unit: Marker Drone
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2x Shield Drone [30pts]
Selections: 2x Shield Generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shield Drone
Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97 Early Warning Override - Each time the bearer fires Overwatch, it scores hits on unmodified hit rolls of 5+, instead of 6.
- Each time you use the Fire Overwatch Stratagem, if the bearer is on the battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs.Codex: Tau Empire p100 Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96 Crisis Shas'ui 10" 5+ 4+ 5 5 4 3 8 3+ Codex: Tau Empire p111 Crisis Shas'vre 10" 5+ 4+ 5 5 4 4 9 3+ Codex: Tau Empire p111 Marker Drone 10" 5+ 5+ 3 4 1 1 6 4+ Codex: Tau Empire p94 Shield Drone 10" 5+ 5+ 3 4 2 1 6 4+ Codex: Tau Empire p94 Cyclic Ion Blaster (Overcharge) 18" Assault 3 8 -2 2 Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131 Cyclic Ion Blaster (Standard) 18" Assault 3 7 -2 1 - Codex: Tau Empire p131 Fusion Blaster 18" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131 Plasma Rifle 30" Assault 1 8 -4 3 - Codex: Tau Empire p132 -
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Ghostkeel Battlesuit [9 PL, 160pts]
Selections: 2x T'au Flamer, Drone Controller, Fusion Collider, Ghostkeel Fists, 2x Stealth Drone
Categories: Elites, Fly, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Ghostkeel Battlesuit, Vehicle, Drone, Stealth Drone
Rules: Artificial Helpers, Battlesuits, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Controller, Explodes (Ghostkeel), Ghostkeel Electrowarfare Suite, Infiltrator, Stealth Field Generator, Unit: Stealth Drone, XV95 Ghostkeel Shas'vre [1] (7-12+ Wounds Remaining), XV95 Ghostkeel Shas'vre [2] (4-6 Wounds Remaining), XV95 Ghostkeel Shas'vre [3] (1-3 Wounds Remaining), Weapon: Fusion Collider, Ghostkeel Fists, T'au Flamer
Drone Controller In your Command phase, you can select one DRONE unit within 6" of the bearer, until the start of your next Command phase:
- DRONE models in that unit have a Ballistic Skill characteristic of 4+.
- GUN DRONE models in that unit lose the Drone Identification Protocol ability.Codex: Tau Empire p113 Explodes (Ghostkeel) When this unit's GHOSTKEEL BATTLESUIT model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Codex: Tau Empire p114 Ghostkeel Electrowarfare Suite While this unit's GHOSTKEEL BATTLESUIT model has any wounds remaining, each time a ranged attack targets this unit, subtract 1 from that attack's hit roll. Codex: Tau Empire p114 Infiltrator During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Codex: Tau Empire p98,113 Stealth Field Generator This unit cannot be selected as a target for ranged attacks unless it is the closest eligible target to the firing model or the firing model is within 18" of it. Codex: Tau Empire p97 Stealth Drone 10" 5+ 5+ 3 4 1 1 6 4+ Codex: Tau Empire p94 XV95 Ghostkeel Shas'vre [1] (7-12+ Wounds Remaining) 12" 5+ 4+ 6 7 12 3 9 3+ Codex: Tau Empire p114 XV95 Ghostkeel Shas'vre [2] (4-6 Wounds Remaining) 8" 5+ 5+ 6 7 N/A D3 9 3+ Codex: Tau Empire p114 XV95 Ghostkeel Shas'vre [3] (1-3 Wounds Remaining) 4" 5+ 5+ 6 7 N/A 1 9 3+ Codex: Tau Empire p114 Fusion Collider 24" Heavy 3 9 -4 D6 Each time an attack is made with this weapon that targets an enemy unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131 Ghostkeel Fists Melee Melee +1 -1 2 - Codex: Tau Empire p114 T'au Flamer 12" Assault D6+2 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Tau Empire p132 -
Stealth Battlesuits [4 PL, 80pts]
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Infantry, Jet Pack, Faction: T'au Empire, Stealth Battlesuits, Core
Rules: Battlesuits
Abilities: Camouflage Fields, Infiltrator
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2x Stealth Shas'ui w/ Burst Cannon [50pts]
Selections: 2x Burst Cannon
Unit: Stealth Shas'ui, Weapon: Burst Cannon
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Stealth Shas'vre [30pts]
Selections: Fusion Blaster [5pts]
Unit: Stealth Shas'vre, Weapon: Fusion Blaster
Camouflage Fields Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Tau Empire p113 Infiltrator During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Codex: Tau Empire p98,113 Stealth Shas'ui 8" 5+ 4+ 4 4 2 2 8 3+ Codex: Tau Empire p113 Stealth Shas'vre 8" 5+ 4+ 4 4 2 3 9 3+ Codex: Tau Empire p113 Burst Cannon 18" Assault 6 5 0 1 - Codex: Tau Empire p131 Fusion Blaster 18" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131 -
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Heavy Support [36 PL, 720pts]
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Broadside Battlesuits [10 PL, 200pts]
Categories: Faction: <Sept>, Battlesuit, Heavy Support, Faction: T'au Empire, Broadside Battlesuits, Infantry
Rules: Battlesuits
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Broadside Shas'ui [5 PL, 100pts]
Selections: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts], Velocity Tracker
Abilities: Velocity Tracker, Unit: Broadside Shas'ui, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System
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Broadside Shas'vre [5 PL, 100pts]
Selections: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts], Velocity Tracker
Abilities: Velocity Tracker, Unit: Broadside Shas'vre, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System
Velocity Tracker Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack's hit roll. Maximum 1 per model. Codex: Tau Empire p100 Broadside Shas'ui 5" 5+ 4+ 5 5 8 3 8 2+ Codex: Tau Empire p119 Broadside Shas'vre 5" 5+ 4+ 5 5 8 4 9 2+ Codex: Tau Empire p119 Crushing Bulk Melee Melee +1 -1 1 - Codex: Tau Empire p130 Heavy Rail Rifle 60" Heavy 2 9 -4 D3+3 Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. Codex: Tau Empire p131 Twin Smart Missile System 30" Heavy 8 5 -1 1 This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target unit does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p132 -
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Riptide Battlesuit [13 PL, 260pts]
Selections: 2x Smart Missile System [10pts], Counterfire Defence System, Early Warning Override, Ion Accelerator [10pts], Riptide Fists, Velocity Tracker
Categories: Fly, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Riptide Battlesuit, Vehicle, Heavy Support, Counterfire Defence System
Rules: Battlesuits
Abilities: Counterfire Defence System, Early Warning Override, Explodes (Riptide), Nova Reactor (Riptide), Riptide Shield Generator, Velocity Tracker, Unit: Riptide Battlesuit [1] (8-14+ Wounds Remaining), Riptide Battlesuit [2] (5-7 Wounds Remaining), Riptide Battlesuit [3] (1-4 Wounds Remaining), Weapon: Ion Accelerator (Overcharge), Ion Accelerator (Standard), Riptide Fists, Smart Missile Systems
Counterfire Defence System The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. Codex: Tau Empire p100 Early Warning Override - Each time the bearer fires Overwatch, it scores hits on unmodified hit rolls of 5+, instead of 6.
- Each time you use the Fire Overwatch Stratagem, if the bearer is on the battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs.Codex: Tau Empire p100 Explodes (Riptide) When this unit's RIPTIDE model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Codex: Tau Empire p120 Nova Reactor (Riptide) In your Command phase, this unit's RIPTIDE model can use its Nova Reactor. If it does, roll 2D6, if the result is greater than the remaining wounds of this RIPTIDE model, its Nova Reactor is burned out and this ability cannot be used again this battle, otherwise, you can select one of the following reactor abilities:
- Nova Shield: Until the start of your next Command phase, each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost.
- Boost: In your next Charge phase, this unit can make a Normal Move of up to 2D6". If it does, until the end of the phase, you cannot declare a charge with this unit.
- Nova Charge: Until the start of your next COmmand phase, if this model is equipped with a heavy burst cannon, that weapon has a Type characteristic of Heavy 16, otherwise, both profiles of that model's ion accelerator have a type characteristic of Heavy 8.Codex: Tau Empire p120 Riptide Shield Generator This unit's RIPTIDE model has a 4+ invulnerable save. Codex: Tau Empire p120 Velocity Tracker Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack's hit roll. Maximum 1 per model. Codex: Tau Empire p100 Riptide Battlesuit [1] (8-14+ Wounds Remaining) 12" 5+ 4+ 6 7 14 6 9 2+ Codex: Tau Empire p120 Riptide Battlesuit [2] (5-7 Wounds Remaining) 8" 5+ 5+ 6 7 N/A 5 9 2+ Codex: Tau Empire p120 Riptide Battlesuit [3] (1-4 Wounds Remaining) 4" 5+ 6+ 6 7 N/A 4 9 2+ Codex: Tau Empire p120 Ion Accelerator (Overcharge) 72" Heavy 6 8 -3 4 Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131 Ion Accelerator (Standard) 72" Heavy 6 7 -3 3 - Codex: Tau Empire p131 Riptide Fists Melee Melee +1 -2 2 - Codex: Tau Empire p130 Smart Missile Systems 30" Heavy 4 5 -1 1 This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p107 -
Riptide Battlesuit [13 PL, 260pts]
Selections: 2x Smart Missile System [10pts], Counterfire Defence System, Ion Accelerator [10pts], Riptide Fists, Velocity Tracker
Categories: Fly, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Riptide Battlesuit, Vehicle, Heavy Support, Counterfire Defence System
Rules: Battlesuits
Abilities: Counterfire Defence System, Explodes (Riptide), Nova Reactor (Riptide), Riptide Shield Generator, Velocity Tracker, Unit: Riptide Battlesuit [1] (8-14+ Wounds Remaining), Riptide Battlesuit [2] (5-7 Wounds Remaining), Riptide Battlesuit [3] (1-4 Wounds Remaining), Weapon: Ion Accelerator (Overcharge), Ion Accelerator (Standard), Riptide Fists, Smart Missile Systems
Counterfire Defence System The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. Codex: Tau Empire p100 Explodes (Riptide) When this unit's RIPTIDE model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Codex: Tau Empire p120 Nova Reactor (Riptide) In your Command phase, this unit's RIPTIDE model can use its Nova Reactor. If it does, roll 2D6, if the result is greater than the remaining wounds of this RIPTIDE model, its Nova Reactor is burned out and this ability cannot be used again this battle, otherwise, you can select one of the following reactor abilities:
- Nova Shield: Until the start of your next Command phase, each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost.
- Boost: In your next Charge phase, this unit can make a Normal Move of up to 2D6". If it does, until the end of the phase, you cannot declare a charge with this unit.
- Nova Charge: Until the start of your next COmmand phase, if this model is equipped with a heavy burst cannon, that weapon has a Type characteristic of Heavy 16, otherwise, both profiles of that model's ion accelerator have a type characteristic of Heavy 8.Codex: Tau Empire p120 Riptide Shield Generator This unit's RIPTIDE model has a 4+ invulnerable save. Codex: Tau Empire p120 Velocity Tracker Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack's hit roll. Maximum 1 per model. Codex: Tau Empire p100 Riptide Battlesuit [1] (8-14+ Wounds Remaining) 12" 5+ 4+ 6 7 14 6 9 2+ Codex: Tau Empire p120 Riptide Battlesuit [2] (5-7 Wounds Remaining) 8" 5+ 5+ 6 7 N/A 5 9 2+ Codex: Tau Empire p120 Riptide Battlesuit [3] (1-4 Wounds Remaining) 4" 5+ 6+ 6 7 N/A 4 9 2+ Codex: Tau Empire p120 Ion Accelerator (Overcharge) 72" Heavy 6 8 -3 4 Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131 Ion Accelerator (Standard) 72" Heavy 6 7 -3 3 - Codex: Tau Empire p131 Riptide Fists Melee Melee +1 -2 2 - Codex: Tau Empire p130 Smart Missile Systems 30" Heavy 4 5 -1 1 This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p107
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Danke für die schnelle Antwort.
Das erste ist gut zu wissen.
das zweite ist schade aber finde den immer noch gut.
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So Da bin ich mal wieder mit noch ein paar Fragen.
1. Zählt ein Caraktermodel als Einheit ? Wegen der Sekundären Mission Linienbrecher?
2. Bei den Tau Prototypsystemen. Giebt es den Thermoneutronischer Projektor. Das ist eine Aufwärtung für einen Flammenwerfer.
Trifft der dann auch Automatisch?
Danke für eure hilfe.
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Danke euch für eure Hilfe . So denke ich habe jetzt meine liste werde sie die tage hier mal rein stellen.
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Danke für die Schnelle Antwort.
Das heißt wenn ich sept weitsicht spiele sind 2 noch drin ohne cp kosten.
Wenn die beiden dann aber beide Relikte und Fähigeiten bekommen sind 4 Cp Weg. Sind dann bei 2000 Punkte noch Wieviel Cp?
Nach Grundregelwerk wären das 8 aber das sind doch nach den andern Regel weniger geworden.
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Hallo alle zusammen . Ich habe noch ein paar fragen.
1. Aufteilen von Beschuss . Wen Crisis Model mit 3 unterschiedlichen Waffen ausgerüstet ist und die Einheit aus
5 Modellen besteht. Wie kann ich den Beschuss genau Aufteilen den die abgeben?
Jede einzelne Waffe/ Jedes einzelne Model oder Jeder Waffen Typ?
2. Im Armee Buch Darf nur die Weitsicht Sept 2 Comandanten Spielen. Aber noch eurer Beschreibung
werden bei Tau Gerne 3 Gespielt. Ist das nach den Regel Erlaubt ?
3. Kostet nach den Regel jedes Artefakt und jede Kriegsherren Fähigkeit CP? oder Nur die von Weiteren Carakter
Modellen und beim Kriegsherren nicht?
Danke für die Hilfe
Gruß Belgaraht
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ok danke für den tip. werden die liste dann doch etwas umstellen. habe einen zweiten Riptides. dann bleibt das kleine Crisi team drausen.
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Kann es sein das im Moment auf Turnieren das Motto heißt größer ist Besser? Wenn ich im netz mir die Unterschiedlichen turnierlisten so ansehe .
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Doch die Sind super. Nur habe ich keine
Deswegen ohne sie
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Ich gehe auch davon aus das die nach einer Schusfase weg sind.
Hoffe zwar auf etwas Glück das nicht viel ankommt aber erwarte von ihnen nicht viel.
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Bis jetzt sieht meine liste etwas anders aus.
HQ
1 Volstreker Comandant
1 Kaltstern comandant
Standart
10 Feuerkrieber
10 Brecher
10 Brecher
10 Kroot
Elite
5 Crisis mit 4 Schild Drohnen
3 Crisis im Manta zum Schoken
3 Geister mit Signalgeber
1 Phantom
Unterstützung
1 Breitseit
1 Breitseit
und 1 Sturmflut.
Wollte auch eher Montka Spielen also von anfang an auf Angriff
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Ist Dennoch eine Auskunft Danke dir,
Damit ist es doch aber nicht einfach misionen zu Erfüllen. oder sehe ich das Falsch.
auserdem finde ich so was als total unausgewogen.
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Da hast du Recht. Muß mal sehen wann ich die Zeit habe mal in den laden zu fahren.
Spielt ihr Regelmäßig Tau auf Tunieren?
Wenn ja wäre eine beisbiel liste echt nett.
Habe aber Keinen Hammerhai. der rest ist eigentlic alles vorhanden bei mit.
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Danke für die schnelle Antwort. Werde ich mir gleich bestellen
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Hallo alle zusammen.
Ich habe mir vor 4 Monaten mit Tau 40k Angefangen.
Und möchte im Januar auf ein Turnier gehen.
Im T3 steht das die Liste nach den Nephilim Turnierregeln Geschrieben werden sollen.
Wo kann ich die Regeln finden?
Danke für die Hilfe