Beiträge von Swordmaster of Hoeth

    Thanks mate! :)


    Well, I know that people simply don't use the chariots that much in HE armies. I guess there is uncharted territory to explore! They might be difficult to use but at the same time if Orcs and Goblins can use them to great effect why can't we? :P


    I am sure we will get the game as I haven't forgotten about you guys. Trust me, if it was just me I would have dedicated more time to the games!


    Cheers!

    Hi Freddy,


    Isn't amazing how things can change and how dramatic consequences one bad decision can have? Almost like in real life :D


    The bright side of the game is that this turned it upside down and that my opponent had his moment of glory too. He moved to his next game in great mood and I am happy for that as I care how my opponents enjoy our games. Sure, I am ashamed I made such a stupid move but situations like that motivate me in the longer run to try and play better. While it is hard to learn from such mistakes during the same tournament (but it is still possible!) I like to think it stick after the event.


    And others can learn from them too, without suffering in their own games! Perfect! :)


    Cheers!

    Hi arnadil!


    Thanks a lot for kind words! I am very glad to know that little additions I have in the reports are considered as improvements. Yes, the games were in general very enjoyable and the one against Brets was my favorite despite me failing the strength tests :) I am also happy for my opponent because he got his revenge! Now I need to think about something totally different in case we meet again :)


    I wish I had more time to play games these days as tournaments are the only opportunity now and even these not always. There are many events organized but there are also other things I need to attend to. However, good news is I am going for a 3 day tournament by the end of January and that means 8 games!


    Just be patient as I might be hard pressed to post anything until mid-February. Of course I will do my best to do so anyway!


    Cheers!

    Thanks, Julius!


    It was a good game and I am happy I recovered (sort of) from the blow to fight back. Lizardmen army was indeed fast and hard hitting but far from invulnerable. It was also different to typical builds and the player knew what he wanted to achieve with it. I am glad you learned something form that game!


    I like the nobles a lot but I need to use them better. Much to learn :)


    Cheers!

    Oh no, I didn't! I just didn't play any games in the meantime and tried to update the blog with old battles. I am half way through!


    I am very happy to know you liked "movies" so much! I like them too and will keep adding them to the reports from now on :) I am already working on game 2 so hopefully I will be able to add it soon.

    Hi Julius,


    I am very sorry for your defeat but I hope you don't give up as there are always lessons to learn and you get better with each game. If you could provide some more details I am sure we can think about some improvements. For example, what were the respective army lists and what was the initial deployment? I find deployment phase very important part of the game, often deciding on the result before the game even starts.


    There are two things I have collected from your game description:


    1. Eagle panicking units - it is an unfortunate thing to happen but something you can easily address in the future. Simply measure the positioning carefully and make sure that eagle always lands more than 6 inches away from any other regiment. In particular at the start when some of them are close to the edge of the battle field.


    2. 13th has 24" if I remember correctly so it is possible to deploy so that your character and his is not in the range. Again, it is only at the beginning but every round that your opponent cannot cast the spell is good for you.


    I am also wondering in what formation you deployed your regiments as against template weapons such as warplightning cannons it may be a good idea to deploy in a single rank. Thus the template is going to hit 5 models instead of 10.


    Hope that helps!


    Cheers!


    P.S. Unfortunately I haven't played any games since the last against Empire so no new reports at the moment. :(

    Hi Julius,


    Thank you very much for your feedback!


    I am very happy to know you liked the most recent report. It took quite an effort to get a draw from that game where I was an underdog for sure. I am very glad this flee to better position move worked out as I spotted the opportunity during the game and I didn't plan that from the start. Flying army can reposition itself so quickly it is hard to anticipate where it is going to go so I had to adapt during the battle. I am glad it worked this time but it was still a draw so I need to come up with even better plan to be victorious next time.


    It is a very good question and I haven't answered it yet. In fact, nobody ever asked me one! Please, bear in mind I have never played with MSU army at lower points so my answer is purely theoretical.


    First of all I find it very difficult to scale down the army from 2400 to 2000 even. I have only a few characters so it may be difficult to save points in that department. It means that in theory I need to get rid of 3 units to get 2000 points and it is hard to decide which ones. Without checking the points I would probably get rid of the mounted noble (as I have little experience with him), shadow warriors and trim down the core troops. Maybe going for 2 units of archers simply. That should still give me the numbers to outdeploy more classical armies.


    What is also important to know is that at 2000 points you will have less powerful models such as Star Dragons, for example. It means that some powerful characters/models will not be there and that the number of deadly threats is smaller.


    While it is true what you say that sacrificing troops can be more troublesome, the same goes for the enemy. Their level 4 for example, will be a more juicy target as it is worth higher percentage of the army.


    Would MSU be possible at even smaller points, like 1500? I would like to say yes. Again, some cuts are needed. I think I would have to go for level 2 instead of loremaster then. It would be half the points, more vulnerable but I have to find the points.


    I believe at smaller points the game would also look different. Please, bear in mind that sometimes I sacrifice troops not because I play this way but because there is no room to outflank the enemy and I need to force them to commit. With fewer units but the same space it might not need to be necessary! Or at least I hope so :) One of the challenges I face at 3000, for example, was that I had no space t position my regiments, in particular with certain scenarios!


    However, I would need to play these games first to see if what I think is actually true. I hope my rumblings were of some use anyway!


    Cheers!

    Hi guys!


    @ Julius


    Thanks! I am sorry I haven't updated this topic for so long but I hope I will be able to do that as soon as I have new to add. I decided to switch to links because it is quicker. I hope it is not big inconvenience and I am aware it may result in even fewer comments.


    @ Goblinspießa


    It is a very good observation. Back in the days of ASF for all small units were more efficient. At the same time I learnt that having some shooting helps a lot. In any case I am very happy to know that you find these reports helpful for your own games!


    Cheers!