Das hab ich gerade in nem anderen Forum gefunden...einfach klasse:
I really hoped that the Maelstrom of War missions would have led to a fresh way to play 40k. But after over a dozen games, I've come to realize that they're just ridiculous as a score-keeping method in a strategy game, and barely better than that at forging narratives.
That said, I have managed to come up with a narrative for the last game I played.
Intercepted Imperial Transmissions begin
+++++++
++ Imperial HQ: Col. Sanders, we are under a coordinated aerial attack
by eldar pirates. It is vitally important that you destroy these aircraft.
++ Col. Sanders: Roger that HQ, but the eldar don't appear to have any
aircraft near our location. Please advise.
++ Imperial HQ: Uh, well... never mind that. I'm sending you coordinates
for several key locations, you must hold them all. And, if you could
possibly kill something with your bayonets, that would probably help
morale.
++ Col. Sanders: All six locations sir? But you know I only have five
squads of men, and we're carry heavy firepower, are you sure bayonets
are the best choice?
++ Imperial HQ: Nevermind all that - kill something, anything, with your guns, then. Or
your bayonets. Just kill something. Also, we changed our mind, you
don't need to get to all those coordinates.
++ Col. Sanders: We have managed to shoot down a unit of eldar bikes, is
that enough? Please advise with further instructions.
++ Imperial HQ: Col. Sanders, advance with all your forces at once, the Eldar have some sort of fortification near you. Take their territory, and destroy that fort.
++ Col. Sanders: Uh, negative HQ, no fort here. We're advancing, but taking heavy fire doing so...
++ Imperial HQ: Col. Sanders, are you receiving? Col. Sanders??
+++++++++
A later Inquisitional investigation revealed that the comm room had been taken over by the ADHD children of certain 'camp followers'.
Col. Sanders was lost with all men.