So ich hab auf Warseer eine Interessante Seite gefunden...wie immer nur ein Gerücht aber wer weiß wie viel wahrheit da drin steckt...viel spass damit:
SPECIAL RULES
All high elf lords ar worth +75Vps all high elf heros are worth 50vps
The general is the highest leadership, if anyother charicter has the same Ld then you randomy choose the leader from the charicters with the same leadership (eg. Archmage.commander,mage = archmage & commander have the highest leadership so on a 1-3 the general is the arch mage on a 4-6 its the commander).
All high elves always strik first, if the oponent also strikes first then resolve this in I order, how ever if the HE is wealding a great weapon they strike last againsed an oponent who always strikes first exept if they have a great weapon (then I order). This does not affect mounts,
Immune to panic vs dark elves.
Lords:
Prince: 130pts
Stats: (same)
Weapons, hand weapon
Options. (same)
+ may have 1 honor.
+may be mounted on a drake, 210pts
Archmage: 215pts
Stats: (same)
Weapons, hand weapon
Options. (same)
+ may have 1 honor.
+may be mounted on a drake, 210pts
Arch-Warriormage: 195pts
Stats: M5 WS6 BS5 S4 T3 W3 I8 A4 Ld9
Weapons. hand weapon
Magic: level 2 wizard from the high magic only.
Options: (same as Prince but no dragon)
(can cast whilst using light armour and/or shield or magic armour that is counted as light armour unless it says warriormages can use it)
+may be mounted on a drake, 220pts
Heros
Commander: 70pts
Stats: (same)
Weapons, hand weapon
Options. (same)
+ may have 1 honor.
+may be mounted on a drake, 190pts
Mage: 95pts
Stats: (same)
Weapons, hand weapon
Options. (same)
+ may have 1 honor.
+may be mounted on a drake, 190pts
Warriormage: 110pts
Stats: WS5 BS5 S4 T3 W2 I7 A3 Ld8
Weapons, hand weapon
Options. (same as current commander)
(can cast whilst using light armour and/or shield or magic armour that is counted as light armour unless it says warriormages can use it)
+may be mounted on a drake, 200pts
Core: Archers 11pts
Same rules as currently used. except the command will cost 25points
1+Spearmen, 9pts Same as they are but loose fight in 3 ranks and have a 25point command.
Sea Guards:13pts (may have 1 unit of sea guard and an additonal 1 to every charicter with the seafarer honor)
Same stats & equipment. Command costs 35pts but the champion has a long bow.
They can fire in 2 ranks on flat ground and 3 ranks on a hill.
Silver helms 22points each. (can never have more silver helms than spearmen)
Same stats and options.
Special:
Ellrian Reavers: 16pts
(stats and options the same).
Fast cavalry
Dragon Princes of Caledor: 30pts (may have 1 unit of Dragon princes and an additonal 1 to every charicter with the Dragon prince honor)
Stats and options the same.
Immune to panic, fear and terror.
Sword masters of hoesth: 14pts (may have one unit of sword masters and an additonal unit for each mage/warriormage (includes arch) in the army &/or charicter with the sword master honor)
M5 WS6 BS4 S4 T3 W1 I5 A2(3) Ld9
Weapons & armour, Light armour & Great sword
And ther command costs 28points.
Shadow warriors, 15pts
(stats the same)
Weapons & armoue: additional close comabat weapons, light armour and long bows.
(Options the same)
Scouts, Skirmishers,Hate high elves.
Charriots: 80pts
Crew and charriot the same
May be pulled by 2 Elven steeds (same stats) For +10pts
Or Tiger thingys (cant remember the names) M8 Ws3 BS0 S4 T3 W1 I3 A1 Ld5 For +10
White Lions: 12pts
Statssame)
Options (same)
Unit size 10-20
Woods men, lion cloak, Bodyguard, Skirmishers (and an additional rule that works like the beast mans raiders rule).
Rare:
Phoenix Guard: 16pts
M5 WS5 BS4 S3(4) T3 Wi I7 A2(3) Ld9
Optiond the same
Cause Fear, unbreakable
Reaper bolt throwrs, Same as they are
Drak riders 60p6ts (this is why im not shour this list is 100%)
unit size 3-5
Riders (dragon princes)
Drake M6 WS4 BS0 S4 T4 W2 I3 A4 Ld7,
Breath atack S2 -1AS,Fly. Cause fear. Scaly skin 3+
Great eagles:45pts
(same)