Hi Leute,
hier mal wieder eine (meiner Meinung nach;) ) Starke Echsenliste in ausführlicher Version, für alle die es Interessiert. Ich werde diese Liste auf der RMM und in Tröstau am Mittwoch spielen:)
2250 Pts - Lizardmen Army Slann Murphys Victory
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Slann Mage-Priest 1 4 4 3 3 5 6 2 1 9 4/2+ 4 2 5 515
Lord. Cold Blooded. Large Target. Palanquin. Contemplation.
Telepathy.; General; Units within 12" may use General's
Leadership; Fourth; When Miscast is rolled, spell fails but no
other effects occur.; Fifth; Slann may roll for spells from more
than one Lore. +1 to cast and dispel.; Magic Level 4; +4 dice to
casting and +2 to dispel pool. Has 4 spells.; Battle Standard;
Units w/in 12" may re-roll break tests
War Banner +1 to Combat Resolution [25]
Diadem of Power Bearer may store 2 Power or Dispel dice until the next magic [35]
phase.
Plaque of Tepok Slann knows 1 more spell than normal. [15]
Divine Plaque of Protection Slann's Ward Save increases to 2+(except from hand to hand [50]
combat attacks)
Skink Priest 1 6 2 3 3 2 2 4 1 5 1 1 1 115
Cold Blooded, Aquatic.; Magic Level 1; +1 dice to casting and
dispel pool. Has 1 spell.; Lore of Heaven
Dispel Scroll Dispels one spell. One use only. [25]
Dispel Scroll Dispels one spell. One use only. [25]
Saurus Scar-Veteran 1 9 5 5/7 4 2 3 4 8 5+ /4+ 1 179
Cold Blooded. Scaly Skin (5+); Great Weapon; +2S (+1 if
mounted). Strikes last in HtH unless charging; Sotek; +1A on
Charge.; Tlazcotl; Immune to Psychology (except Carnosaur's
Blood Frenzy and Cold-One Stupidity).
Charm of the Jaguar Warrior Movement increased to 9". [20]
Aura of Quetzl Bearer gains a 4+ Ward Save against attacks with S5 or more. [30]
Saurus Scar-Veteran 1 4 5 5/6 4 2 3 4 8 1+ 2 169
Cold Blooded. Scaly Skin (5+); Halberd; Light Armour; Itzl;
Required to mount character on a Cold One or Carnosaur.; Quetzl;
+1 to Scaly Skin save.
Gleaming Pendant of Chotec One use only. Lizardmen turn only. Enemy units in B2B strike [35]
last (even after Great Weapons & Zombies). Enemy striking first
do so on 4+, but strike last on 1-3.
Cold One 1 7 3 4 4 1 2 1 3 [0]
Cause Fear; Stupidity
Skink Skirmishers 10 6 2 3 3 2 1 4 1 5 1 60
Cold Blooded, Aquatic, Skirmishers, Poisoned missile attacks.;
Blowpipe; 12" Range, S3, 2x Multiple Shot, Poisoned.
Skink Skirmishers 10 6 2 3 3 2 1 4 1 5 1 60
Cold Blooded, Aquatic, Skirmishers, Poisoned missile attacks.;
Blowpipe; 12" Range, S3, 2x Multiple Shot, Poisoned.
Temple Guard 15 4 4 4/5 4 1 2 2 8 5+ 1 307
Cold Blooded, Scaly Skin (5+), Sacred Duty (Slann must join
Temple Guard unit if you take one and cannot leave it, Temple
Guard become Stubborn with Slann).; Halberd; Standard; +1CR;
Musician; +1CR if tied; +1 Ld in rally attempts.
Revered Guardian 1 4 4 4/5 4 1 2 3 8 5+ 1 [14]
Saurus Cavalry 5 4 4 4 4 1 1 2 8 3+ 2 235
Cold Blooded, Scaly Skin (6+), Cause Fear, Stupidity, Thick
Skinned; Spear; +1S on charge; Shield; +1Sv w/ handweapon in
HtH; Standard; +1CR
Huanchi's Blessed Totem One use only. At start of magic phase unit moves D6" directly [40]
forward, counts as charging units it touches and they are
allowed no reactions.
Cold One 5 7 3 4 4 1 2 1 3 [0]
Cause Fear; Stupidity
Terradons 3 2 3 3 4 3 2 4 3 5 6+ 1 105
Cold Blooded, Flyers, Hit-and-Run Attack, Poisoned missile
attacks.; Javelin; Poisoned Shot. Range 8". Strength as user.
No movement or range penalties.
Salamander Hunting Packs 3 6 3 3 5 4 3 4 2 5 5+ 3 195
Cold Blooded, Aquatic, Scaly Skin (5+), Skirmishers, Controlled
Creature, Cause Fear;Spout Flames (15" range, 1 Artillery die
per salamander = # hits, S3 -1save, may move and shoot but may
not stand and shoot, Misfire result = D3 skinks die)
Skink Handlers 9 6 2 3 3 2 1 4 1 5 1 [0]
Stegadon 1 6 3 5 6 5 2 4 5 4+ 8 235
Cold Blooded, Ridden Monster, Scaly Skin (4+), Cause Terror,
Large Target, D6+1 Impact Hits, Howdah, Mixed Weapon, Stubborn,
Immune to Panic.; Giant Bow; As Bolt Thrower, but S5 and can
move and fire. Requires 2 skink crew to fire.
Skink Crew 5 6 2 3 3 2 1 4 1 5 2+ [0]
Javelin; Poisoned Shot. Range 8". Strength as user. No movement
or range penalties.
Chameleon Skinks 5 6 2 4 3 2 1 4 1 6 1 75
Cold Blooded, Aquatic, Skirmishers, Scouts, Expert Hunters,
Chameleons, Poisoned missile attacks.; Blowpipe; 12" Range, S3,
2x Multiple Shot, Poisoned.
Total Army Cost: 2250
Notes:
Cold Blooded- Roll all Ld tests on 3D6 and keep the lowest two.
Casting Pool: 7
Dispel Pool: 5
Models in Army: 66
Validation Results:
Roster satisfies all enforced validation rules
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.