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Next big thing for fantasy is the hordes of Chaos re-release - according
to my manager, that's happening in November.
Where the previous Hordes book focused on all manner of chaotic entities
from the entire realm of chaos and the chaos wastes, this one will be
more themed towards the "armies of the north", as my boss put it. First
of all, miniatures will include new metal lords (foot and mounted) which
are apparently so detailed as to be mistaken for special characters -
incidentally, there will be at least one new special character to add to
Archaon and Galrauch, the model for which is apparently drool-inducing.
Plastic knights are confirmed, possibly with chosen mutation upgrades
and marks included in the kit.
New units for the book include the chaos giant and hellcannon, as seen
in the temporary "get-you-by" army list, most likely with some clarified
rules for the Hellcannon. Also making an appearance will be a unit
called "forsaken" - according to Phil Kelly, in a conversation with my
boss, the book will follow both the upward and downward paths of chaos -
so, as well as the usual marauder > warrior > chosen > aspiring champ >
exalted > Lord > daemon path to glory, there is also a path to spawndom
that includes the forsaken; regular folk who sprout mutations and are
accidentally damned by the gods with their over generous "gifts". I
think these guys are gonna be the mutant marauders that were mentioned
or guessed upon some time before. I think its a nice addition, as it
means you get crazy bonkers mutant hordes supported by spawn and beasts,
as well as the disciplined serried ranks of warriors and champions.
Another addition that the boss seemed very keen on was a sort of
"blessing of the gods" table for champions/lords - as they fight
challenges with enemy characters, the gods bless them from on high,
mid-battle. I don't know how its supposed to work or what exactly you
get from it, but it seems that getting your chaos characters into
serious bust-ups will be rewarded on the spot, increasing their power
and ****-kicking abilities. This ties into the idea that the entire book
will be geared towards very offensive armies, that require very
agressive playing styles.
Not much word on marks, but I think they are (fluffwise at least)
becoming a bit more generalised. The idea is that in the north of the
old world, life is tough, so everyday the peoples there pray and submit
to the four gods for mere survival - on the eve of battle, they pray to
khorne for strength, in a season of plague or famine, they pray to
nurgle for relief, at parties they pray to slaanesh, etc, with certain
tribes having a certain favourite that they worship above others. I
wasn't told how this was to work in game terms, but the fluff seems a
bit more realistic. The one thing I did hear was that the Mark of
Undivided is going, but its effects are staying - again, life is hard
for all northmen, so they are hardy and brave beyond reason, so most
units in the army get to reroll break tests as standard.
This is what I've heard from the black shirts above me from their
preview of it at HQ, so don't kill me if I've misunderstood something or
been told wrong.