MSU-Battle-Reports (English)

  • Greetings!


    As some of you may know I qualified to this year Australian Masters. This is a unique event that you can participate in only via invitation. The criteria to qualify were as follows:


    * 2012 Masters’ winner
    
    * Top ranked players from (NSW, VIC, QLD, WA, TAS, ACT, SA)
    
    * Top 10 ranked players in the Australian warhammer fantasy rankings who have not already received an invite.

    * 11-20 ranked players in the Australian warhammer fantasy rankings (but only to fill total of 16 spots available).


    If you want to read about it in more details here is the link to the appropriate topic: Australian Masters - Criteria and Players Pack


    I was very happy to qualify as a best ACT player and at the time 7th in the country, according to Rankings HQ. :)


    Another unique thing at the Masters is that 2 out of 6 games are played with army swap. Each player randomly pick somebody's else army and plays against the next player in current standings (players are still matched up based on their current result). It is a very interesting idea. It is based on the assumption that a Master player should be able to adapt to any army and play well with it even if he it is not his preferred army choice for other games/tournaments. Since there are 2 games like that it can have a significant impact on the overall result.


    This year the armies were composed with the use of the Swedish Comp and had to be in the 9-14 brackets. What is more, there was a battle comp used in the tournament. Each point of difference in the comp was multiplied by 200 and added to the result of the player with softer list. That inspired people to design army lists that got good scores in the comp but at the same time had some powerful choices regardless.


    Here is the link to the topic with army lists that were sent by the invited players: Australian Masters - Army Lists


    The event was of course commented by many players (as you can see in the army list topic) and two podcasts were dedicated to the army lists analysis and predictions (The Dwellers Bellow from Melbourne and Watchtower from Sydney).


    Here, I am going to report on my own games and experiences from that fantastic event. If you are interested in checking the coverage with some pictures, here is the link to the relevant topic: Australian Masters - Coverage & Results


    I decided to take the following army list to the event:


    Outcasts - Army List

    Larry the Loremaster - level 2, Shield of the Merwyrm, Golden Crown, Earthing Rod, Sword of Might - 300
    Bob the Battle Standard Bearer - Dragon Armour, Halberd, Charmed Shield, Potion of Strength, Reaver Bow - 157


    15 Archers - Full Command - 180
    15 Sea Guard - Full Command - 210
    5 Ellyrian Reavers - Spears, Bows, Musician - 105
    5 Ellyrian Reavers - Spears, Bows, Musician - 105


    5 Dragon Princes - Full Command, Banner of Eternal Flame - 185
    5 Dragon Princes - Full Command - 165
    12 Swordmasters - Bladelord, Musician - 176
    12 Swordmasters - Bladelord, Musician - 176
    10 White Lions - Full Command, Gleaming Pennant - 165
    10 White Lions - Full Command, Gleaming Pennant - 160


    Eagle Claw Bolt Thrower - 70
    Great Eagle - 50
    Great Eagle - 50
    5 Sisters of Avelorn - 70
    5 Sisters of Avelorn - 70


    I wanted to achieve the following:


    1. Test HE MSU against tough armies in all my games.


    It goes without saying that MSU style is rather unforgiving. It is also believed that it cannot compete against certain armies, in particular these that have big flying monsters. Seeing as there are quite a few there I wanted to test the army and collect valuable experience. I believe that MSU still can be a very good army to play against any opponent. The best way to find out is by playing games!


    I was also very curious how other players will do with my force.


    2. Test my own skills in highly competitive environment


    In a regular tournament I can count on an element of surprise when I face players who have never fought MSU army before. I could not use that advantage here. All players are very experienced (otherwise they would not play in that event). On top of that I might have played against players whom I met before or that simply know my style of play anyway. It was a totally different type of a challenge and I was really eager to test my mantle!


    Basically, if you want to improve you need to constantly challenge yourself and play against better players than yourself. :) Having played with MSU HE only for last 2 years I was also curious if I can play a decent game with whatever army I am about to pick.


    3. Experience Australian WHFB Spirit to the fullest!


    Last but certainly not least is that unique approach Australian players have as a community. They play tough but fair. You can expect challenging games but as a whole, they will do their best to play as fair as possible. It is amazing attitude and something a lot of competitive players (my own countrymen including) should learn from them.


    You can play on top tables, compete to be the best of the best but do it in style! I can tell you already that it was exactly how I expected. Well done, guys! Keep this attitude no matter what! =D>


    As an usual teaser, here are a few pictures from all my games during that event! :)


    Game 1 - Chris - High Elves



    MSU vs. Double Dragon!


    Game 2 - Mick - Vampire Counts



    Thin blue line vs Undead Horde


    Game 3 - Army Swap - Matt - Dwarves


    Still playing with HE :)


    Game 4 - Army Swap - Simon - Lizardmen


    This time playing with Vampires


    Game 5 - Sam - Warriors of Chaos



    Cacophonic Choir Karaoke!


    Game 6 - Max - Empire



    Good old Empire led by very young Captain!


    More to come hopefully soon!


    Cheers!

  • Hi guys!


    @ Tiny


    Ah, yes, bad dice did the coverage although if I remember correctly, not for all the army lists.


    @ Aem Kei


    I know it is hard to justify using Sea guard these days. I decided to use my old and tested list (in the meantime I played with different army and even went to a local tournament with it, reports will follow after Masters) as I had all models painted. However, I like my 2 small 15 elf strong infantry. They also look good!


    Cheers!

  • Game 1 - Chris - High Elves


    The drawing for the first game was done during the recording of Watchtower podcast. People had time to bet who is going to win against whom in round 1. I had an honor to play against previous year winner, Chris. He decided to use the army list Aaron used in the ETC tournament. Here is the list:


    High Elves - Army List




    Deployment



    High Elves - Turn 1



    Outcasts - Turn 1



    High Elves - Turn 2



    Outcasts - Turn 2



    High Elves - Turn 3


    Outcasts - Turn 3

  • High Elves - Turn 4



    Outcasts - Turn 4


    High Elves - Turn 5



    Outcasts - Turn 5



    High Elves - Turn 6



    Outcasts - Turn 6



    After-battle Thoughts


    !

  • Another battle where magic was the difference. A single spell at the right time and the whole battle can change dramaticly. What might have happened if the dragon had landed behind your lines - I won't imagine.


    It was interesting to discover the problems you had with the dragon list. You fought a great battle but to me it didn't seem as close as the points showed at the end.


    Can you describe your thoughts on the movement in turn 2, "battle for the pass-style"?


    I fought an HE-army consisting of a Frosty a ridden Frosty (don't know his name) and another big thing (griffon?) with my DE. I tried a mixture of MSU with a black dragon and two Hydras. It was a big loss for me. In my opinion Frosties are almost the best Monsters. What do you think about it if you compare this with the dragon list?

    Universal Battle: Aemkei81


    9k Druchii
    8k Khemri

  • Hi guys!


    Thanks for the feedback!


    @ Goblinspießa


    I am glad you like it! I try to add some little humour to the story and I am happy to know it can even sound funny. :)


    @ E1essar



    Cheers! Check the next post then! :)



    @ Aem_Kei


    Do you mean the fireball or the spirit leach?



    The dragon behind my lines is dangerous also thanks to the breath attack as it can easily cover entire units with it. It might be once per game but it gives a lot of board control. Here it was still dangerous for a wounded archmage to get into combat as he had to survive through the attacks first before the dragon can do the damage. So I expected Chris to be very careful with it even if he didn't die.



    Why it does not look like a close game to you? I understand that having a narrowest loss is not that great result yet but for me it is a step to the right direction. I believe I have the tools to put up a good fight and eventually pull out a win. Hopefully, with the experience gained from that tournament (but also others) I will be able to demonstrate that in some future game.



    About turn 2.



    Since the dragons moved to the other flank I had a chance to close in and start threatening bolt throwers. I baited Silver Helms (that worked well but was risky) and hoped that it will allow me to set a few charges next turn so that the bolt throwers would not be able to eliminate all threats. However, a few things went wrong. I failed restrain test with Dragon Princes first, killed the eagle outright and failed panic check with heavy cavalry. That ruined my attempt to send 3-4 units at the same time to claim the bolt throwers.



    Frostheart Phoenix is a very good unit (too good if you ask me) but it is support one rather than the Monster that can fight on its own. It can of course thunder stomp infantry and remain relatively unharmed thanks to its special rules. If the HE player is going to use it as a single monster then I think it is a mistake. It can stuck in some combats for too long. If it is added to some powerful unit in a combined charge it is a very potent combination.



    From the point of view of my own army list dragons are still much more dangerous. They fight better, they have breath attacks and can have a powerful warrior on top too.



    Cheers!

  • Greetings!


    Let's continue!


    Game 2 - Mick - Vampire Counts


    In game 2, which also used Dawn Attack scenario rules, I had a pleasure to play against Mick and his horde of undead. We haven't had a chance to play against each other yet although I believe there were a few occasions in the past when it was quite possible.


    Mick is a current number 2 in Oz and he was also selected to the Australian ETC 2014 Team. That meant I was playing against a veteran Master player :) Let's see what he decided to bring to the tournament:


    Vampire Counts - Army List




    Deployment




    Vampire Counts - Turn 1




    Outcasts - Turn 1




    Vampire Counts - Turn 2




    Outcasts - Turn 2




    Vampire Counts - Turn 3




    Outcasts - Turn 3




    Vampire Counts - Turn 4



    Outcasts - Turn 4




    After-battle thoughts


    2 Mal editiert, zuletzt von tiny ()

  • Tinys Malkasten
    HE: ~20.000 Punkte .. (bin noch immer am Malen)
    O&G: ~10.000 Punkte .. (im Umbau)
    DL: ...~20.000 Punkte .. (im Aufbau)
    Bemalte Modelle (seit Oktober 2013): 503 (58.55%)

    Auf der Suche nach einer Zukunft für deine Miniaturen?
    Fantasy Battles: The 9th Age

  • Greetings!


    Game 3 - Army Swap - Matt - Dwarves


    Time to start reporting on game 3. This time it was this unique army swap that created so much discussion and is a very interesting point of the whole tournament. The armies were drawn and ... I got another HE army, this time Simon's MSU. Technically it was a perfect choice for me but there are some things I would like to point out while discussing the army list itself:


    High Elves - Army List



    Dwarves - Army List



    Deployment



    Dwarves - Turn 1



    High Elves - Turn 1



    Dwarves - Turn 2



    High Elves - Turn 2



    Dwarves - Turn 3



    High Elves - Turn 3


  • Dwarves - Turn 4


    [


    High Elves - Turn 4



    Dwarves - Turn 5



    High Elves - Turn 5



    Dwarves - Turn 6



    High Elves - Turn 6



    After-battle thoughts


  • I totally agree with all 4 points in the conclusion. I was wondering what was the order he deployed his army in. I assume he started with the Slayers. In every case you should have known how he would deploy. So I think you might have done some mistakes in deployment with the army that was new for you. Nevertheless you had some hard decisions to make and you did great. These dwarfs are not easy to fight.


    Army swap seems to be really interesting. I enjoy reading all your reports.

    Universal Battle: Aemkei81


    9k Druchii
    8k Khemri

  • Hi Aem_Kei,


    He had to keep his Slayers to the last as they were characters and had to deploy them all together. So not much of a chance to outdeploy the enemy. I am glad to know that you considered my performance good enough. I am always happy with draws as I think it is a good result. However, considering all the things I could have done better makes me think I haven't done well enough. The things I didn't do were not that difficult to achieve. I simply was too careful and didn't use 4+ ward save of the PG.


    Cheers!

  • Greetings!


    Game 4, another army swap! It is a guest report, not about HE MSU but since it was part of the tournament I hope you will find it interesting too!


    Game 4 - Army Swap - Simon - Lizardmen


    This time I had a pleasure to play against Simon, with whom we have already played a few games and whose army I had an honour to use in the army swap in the previous round. This time I got the very Vampire Counts I have faced in round 2, while Simon commanded Lizardmen, designed by Nick H. Let's have a look at the army lists:


    Vampire Counts - Army List




    Lizardmen - Army List




    Deployment




    Vampire Counts - Turn 1




    Lizardmen - Turn 1




    Vampire Counts - Turn 2




    Lizardmen - Turn 2




    Vampire Counts - Turn 3



    Lizardmen - Turn 3




    Vampire Counts - Turn 4




    Lizardmen - Turn 4




    After-battle thoughts


  • Regarding the list you had to play with (who would give the Vampire a great weapon and weaken his best advance?) I think you did great. Not so easy to play with that army, but on the other hand definitely not a standard. I like playing special armies and not the standard-style but in that case it might have been better to use some Terrorgheists to cry at the Temple Guard and weaken them.

    Universal Battle: Aemkei81


    9k Druchii
    8k Khemri