CanCon 2014 - Summary
In short another CanCon was a blast. Even more so due to the fact we had 122 participants, which is huge difference if you take into account the fact that last year there were 90+ players and two years ago only 70+ were present. There were a lot of interstate players and that definitely added to the uniqueness of the event. But what about the details?
Venue
CanCon traditionally is taking place in the EPIC centre in Canberra and that means space is not an issue. I really liked the fact that tables were arranged in pairs that helped enormously with Battle for the Pass as one edge was freely accessible. WFB tournament was only one of the many other tournaments and activities that took place during that gaming event but spectators never were a problem and in fact players were very happy to chat to strangers and explain what they are actually doing.
Tables/Terrain
It is very important to highlight that terrain was provided by the whole community, be it individuals or clubs, who responded fantastically to the call for help by TO's. Initially they had space for 80 players but due to popular demand they managed to secure more space and tables. But it turned out that they were short of terrain pieces. Fortunately, many players were simply top blokes and brought whatever they could. Thanks to that tables looked very good and terrain was varied.
Some players were of an opinion that the quality of the terrain was not good and that it was not well distributed on the tables, creating some problems during the games. If that was the case then I was lucky not to experience such problems and I liked all the tables I played on. The terrain provided very good options for both players and games were definitely more interesting because of that.
Things always can be better but in my opinion it was great anyway!
Organization/Player's Pack
Dave and Tom did a great job as organizers. It also shows that community is great as 2 referees were more than enough for solving problems for 122 players! It was an enormous effort to make that tournament happen and I cannot say how much I am grateful for what they did to run it very well. Fantastic organization guys! Well done! =D>
This year the players pack used Swedish Comp to modify the games results instead of adding fixed points to the overall score. It meant that Dave and Tom had to spent hours to check the army lists so that all was in order. It is definitely a huge responsibility for the organizers. However, I think it also created a situation where people started bringing things that are not usually seen on the tournaments. I believe many discovered that what they thought might be a liability was in fact a very good choice. If the goal was to achieve variety among the lists then it was there for sure!
My performance
I will not deny that I had high hopes when entering completion this year. After being 4th last year and making to the Masters I think I got used to good results. I had two goals in terms of competitive performance. Win more games than I won last year (5 out of and get more points than last year, possibly getting more than 100 out of 8 games (last year I earned 94 points).
I accomplished first goal winning 6 out of 8 games which I was very happy with. Unfortunately, I earned only 85 points and that was way too low. I ended up on 49th place that was, to be honest, huge disappointment for me The conclusion from that result is simple, in order to place well one has to win but has to win big. In fact, it is better to lose and then win big instead of keeping the clean victory record with small wins only.
The winner of the tournament collected 121 battle points giving the average of 15+ per game. With the brackets used at CanCon it means one has to win by 1201+ points at least. It is not a small victory.
I think I made a mistake when I assumed in many of my games that I simply cannot touch the most powerful enemy unit/character and chased the smaller regiments that were easier to kill but were not nearly as expensive. I rarely got enemy characters either. My games were more passive than usual and I tried to hunt down support troops of the enemy as main goal, not to clean the paths for the assault troops. As a result I was winning only small victories. One massacre threw me back by a lot too.
Another reason is that my opponents often knew already what not to do against MSU. That meant I needed to come up with new tricks and with passive play it was not going to happen. Does it mean that the army list is not good enough? Not at all! But I decided to make changes in order to help me get back to the more aggressive and combat orientated play style. I will talk about options I am considering in the army list topic soon.
Acknowledgements
First of all, great thank you to the TO's, Dave and Tom once again! Then to all my opponents who gave me the opportunity to play 8 fantastic games. Thanks, guys! =D>
Special thanks go to Il Meastro for his brilliant stories. I wish he had time for all reports but I am sure all readers appreciate what he has written so far a lot! =D>
And to all the forum members who took their time to comment on the games, it was great chatting with you and I am glad you enjoyed the reports enough to leave your very valuable feedback!
Thanks for reading!