+++ Rakachit kosten 30 mehr (2440pts) +++
++ The Vermin Swarm (Standard (1500-3999pts)) (2440pts) ++
+ Lords (478pts) +
Magister (300pts)
····Rules: Honorless, Safety in Numbers
····Magic Items (90pts) [Backlash Scroll (55pts), Sceptre of Vermin Valor (35pts)]
····Wizard Level 4 Master (35pts) [Path of Shadows]
Tyrant (178pts) [Heavy Armour (8pts), Shield (5pts)]
····Rules: Honorless, Safety in Numbers
····Army General [General]
····Magic Items (85pts) [Bluffer's Helm (35pts), Talisman of Supreme Shielding (50pts)]
+ Heroes (597pts) +
Chief (122pts) [Battle Standard Bearer (25pts), Shield (2pts)]
····Rules: Battle Standard Bearer, Honorless, Safety in Numbers
····Magic Items (50pts) [Armour of Destiny (50pts)]
Rakachit Engineer (80pts) [Gas Globes (5pts), Heavy Armour (5pts)]
····Rules: Aether Turbine, Armour Piercing (1) (6), Callous, Channel, Honorless, Magical Attacks, Multiple Shots (2) (2), Quick to Fire, Safety in Numbers
····Magic Items (35pts) [Dispel Scroll (35pts)]
Rakachit Engineer (85pts) [Gas Globes (5pts), Heavy Armour (5pts)]
····Rules: Aether Turbine, Armour Piercing (1) (6), Callous, Channel, Honorless, Magical Attacks, Multiple Shots (2) (2), Quick to Fire, Safety in Numbers
····Magic Items (40pts) [Implosion Sphere (40pts)]
Sicarra Assassin (155pts) [Additional Hand Weapon, Lethal Strike (10pts), Multiple Wounds (D3) (CC) (20pts), Scout and Ambush (15pts), Tail Weapon (10pts), Throwing Weapon]
····Rules: Hidden, Honorless, Lethal Strike, Lightning Reflexes, Master of Assassins, Not a Leader, Poisoned Attacks, Safety in Numbers, Tail Weapon, Ward Save (4+)
Sicarra Assassin (155pts) [Additional Hand Weapon, Lethal Strike (10pts), Multiple Wounds (D3) (CC) (20pts), Scout and Ambush (15pts), Tail Weapon (10pts), Throwing Weapon]
····Rules: Hidden, Honorless, Lethal Strike, Lightning Reflexes, Master of Assassins, Not a Leader, Poisoned Attacks, Safety in Numbers, Tail Weapon, Ward Save (4+)
+ Core (625pts) +
Rats-at-Arms (295pts) [Champion (10pts), Light Armour, Musician (10pts), 50x Rat-at-Arms (250pts), Shield]
····Rules: Safety in Numbers
····Standard Bearer (25pts) [Veteran Standar Bearer, War Standard (15pts)]
Vermin Guard (90pts) [Halberd, Heavy Armour, Musician (10pts), Shield, Standard Bearer (10pts), 10x Vermin Guard (70pts)]
····Rules: Safety in Numbers
Vermin Guard (90pts) [Halberd, Heavy Armour, Musician (10pts), Shield, Standard Bearer (10pts), 10x Vermin Guard (70pts)]
····Rules: Safety in Numbers
Warp Tech Team (50pts) [Gatling Gun, Heavy Armour]
····Rules: Armour Piercing (1), Callous, Insignificant, Magical Attacks, Multiple Shots (2D6*2), Multiple Shots (3D6*2), Safety in Numbers, Slow to Fire, Tags along, Volatile
Warp Tech Team (50pts) [Gatling Gun, Heavy Armour]
····Rules: Armour Piercing (1), Callous, Insignificant, Magical Attacks, Multiple Shots (2D6*2), Multiple Shots (3D6*2), Safety in Numbers, Slow to Fire, Tags along, Volatile
Warp Tech Team (50pts) [Heavy Armour, Noxious Mortar]
····Rules: Callous, Insignificant, Magical Attacks, Multiple Shots (2D6*2), Safety in Numbers, Slow to Fire, Tags along, Toxic Attacks, Volatile , Volley Fire
·
+ Special (510pts) +
Gutter Blades (170pts) [Additional Hand Weapon, Throwing Weapons]
····Rules: Callous, Multiple Shots (2), Safety in Numbers, Skirmishers, Vanguard
····10x Gutter Blade (160pts) [10x Poison Attacks (30pts), 10x Scout and Ambush (20pts), 10x Tail Weapons (20pts)]
········Rules: Poisoned Attacks, Tail Weapon *3 den Trupp
+ Rare (230pts) +
Abomination (230pts) [Toxic Retaliation (20pts)]
····Rules: Immune to Psychology, Random Attacks (3D6), Random Movement (3D6), Regeneration (4+), Safety in Numbers, Stubborn, Toxic Retaliation
So ich darf heute ggn die neuen bretonen und Oger ran Der Spieler hat letztes mal eine Fußarmee der bretonen gestellt, die sehr Schussstark war.
Ich benutze gezielt keine Speere oder so, um das neue parieren zu testen. Gegner trifft nur auf 4+ oder schlechter
Die sicarras werden irgendwo mit Laufen oder einzeln über die kanten kommen um genau wie die Gutters kms und fernkampf Einheiten allgemein zu bedrohen und auf zu mischen. Die Verminguard ist nur für 2 weitere Waffen Teams gewesen
Die werden wiederum hoffentlich den Gegner ein wenig ausdünnen bevor der nk kommt
Lehre der Schatten um Gegner debuffen zu können obwohl Ruin auch schick wäre aber Schatten is etwas defensiver