Das neue Sternenreich der Tau

  • Hallo alle zusammen . Ich habe noch ein paar fragen.

    1. Aufteilen von Beschuss . Wen Crisis Model mit 3 unterschiedlichen Waffen ausgerüstet ist und die Einheit aus

    5 Modellen besteht. Wie kann ich den Beschuss genau Aufteilen den die abgeben?

    Jede einzelne Waffe/ Jedes einzelne Model oder Jeder Waffen Typ?

    2. Im Armee Buch Darf nur die Weitsicht Sept 2 Comandanten Spielen. Aber noch eurer Beschreibung

    werden bei Tau Gerne 3 Gespielt. Ist das nach den Regel Erlaubt ?

    3. Kostet nach den Regel jedes Artefakt und jede Kriegsherren Fähigkeit CP? oder Nur die von Weiteren Carakter

    Modellen und beim Kriegsherren nicht?

    Danke für die Hilfe

    Gruß Belgaraht

    Wir Kämpfen für Gold

  • 1. jede Kanone darf auf ein anderes Ziel gerichtet werden, wen man 5 Modelle hat mit 3 Kanonen, macht das halt 15 Waffen, also wären 15 Ziele möglich :D

    2. Man darf 2 Kommenden pro Kontingentspielen bei der Septe, also einfach mehr Kontingente spielen.

    3. Seit den letzten Grand Tournament Buch( die Namen von denen vergesse ich immer) Regeln ja, auch die erste Kriegslernfähigkeit + Relikt kosten schon jeweils 1 CP.

    Warhammer 40K Armeen:

    Orcs 4000+, Necrons 2000+, Admech 1000+, Schwestern 1000+, T'au 2000+


    Age of Sigmar:

    Stormkast 1500p, City of Sigmar 2000p


    ToW

    Oger 3500, Obst und Gemüse 3500p, Chaos Krieger 2500p

  • Danke für die Schnelle Antwort.


    Das heißt wenn ich sept weitsicht spiele sind 2 noch drin ohne cp kosten.

    Wenn die beiden dann aber beide Relikte und Fähigeiten bekommen sind 4 Cp Weg. Sind dann bei 2000 Punkte noch Wieviel Cp?

    Nach Grundregelwerk wären das 8 aber das sind doch nach den andern Regel weniger geworden.

    Wir Kämpfen für Gold

  • Nach den neueren Turnierregeln hat man 3 Cp bis 1000p und 6 bis 2000p und in jeder Befehlsphase kommt jeweils 1 dazu.

    Relikte und Generalsfähigkeiten sind wirklich nicht ohne, wen man mehrere kaufen möchte ^^

    Warhammer 40K Armeen:

    Orcs 4000+, Necrons 2000+, Admech 1000+, Schwestern 1000+, T'au 2000+


    Age of Sigmar:

    Stormkast 1500p, City of Sigmar 2000p


    ToW

    Oger 3500, Obst und Gemüse 3500p, Chaos Krieger 2500p

  • 1. jede Kanone darf auf ein anderes Ziel gerichtet werden, wen man 5 Modelle hat mit 3 Kanonen, macht das halt 15 Waffen, also wären 15 Ziele möglich

    Einer der Gründe, warum ich gegen T'au immer recht ungern gespielt habe: Man kann bei deren Beschussphase mal 45 Minuten zuschauen und alle paar Minuten ein paar Modelle als Verlust entfernen...

    "Machen" ist eigentlich wie "Wollen" - nur krasser!

  • Einer der Gründe, warum ich gegen T'au immer recht ungern gespielt habe: Man kann bei deren Beschussphase mal 45 Minuten zuschauen und alle paar Minuten ein paar Modelle als Verlust entfernen...

    Andere Völker bekommen das auch hin und 5 Anzüge mit 15 Waffen sind A) nicht sehr billig und B) haben dafür kaum Schutz.

    Dazu bekommen Anzüge auch punkte strafen, wen sie mehrmals dieselbe Waffen kaufen.

    AM Panzer haben auch fix 4+ Waffen dabei oder SM Repulsor, (auch wenn die kaum gespielt werden bei den Punkten)

    Warhammer 40K Armeen:

    Orcs 4000+, Necrons 2000+, Admech 1000+, Schwestern 1000+, T'au 2000+


    Age of Sigmar:

    Stormkast 1500p, City of Sigmar 2000p


    ToW

    Oger 3500, Obst und Gemüse 3500p, Chaos Krieger 2500p

  • So Da bin ich mal wieder mit noch ein paar Fragen.

    1. Zählt ein Caraktermodel als Einheit ? Wegen der Sekundären Mission Linienbrecher?

    2. Bei den Tau Prototypsystemen. Giebt es den Thermoneutronischer Projektor. Das ist eine Aufwärtung für einen Flammenwerfer.

    Trifft der dann auch Automatisch?

    Danke für eure hilfe.

    Wir Kämpfen für Gold

  • 1. logo

    2. Leider nicht, den es steht extra dabei, dass es ihn ersetzt und die hat keine Autohits als Sonderregel.

    Warhammer 40K Armeen:

    Orcs 4000+, Necrons 2000+, Admech 1000+, Schwestern 1000+, T'au 2000+


    Age of Sigmar:

    Stormkast 1500p, City of Sigmar 2000p


    ToW

    Oger 3500, Obst und Gemüse 3500p, Chaos Krieger 2500p

  • Na auf dem Commander hast du ja meistens volle reroll und dann explodieren die ganzen Hits in den späteren runden :D


    Nur für das Abwehrfeuer ist es schlechter

    Into Battle we ride with gods by our side,
    we are strong and not afraid to die!
    -Ensiferum

  • New Roster (Warhammer 40,000 9th Edition) [98 PL, 2CP, 2,000pts]

    • Battalion Detachment 0CP (T'au Empire) [98 PL, 2CP, 2,000pts]

      Rules: Philosophies of War

      • Configuration [6CP]

        • Battle Size [6CP]

          Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

          Categories: Configuration

        • Detachment Command Cost

          Categories: Configuration

        • Game Type

          Selections: 4. Chapter Approved: War Zone Nephilim

          Categories: Configuration

        • Sept Choice

          Selections: Farsight Enclaves

          Categories: Configuration

          Abilities: Farsight Enclaves Tenet: Devastating Counterstrike


          Farsight Enclaves Tenet: Devastating Counterstrike - Each time a model with this tenet makes a ranged attack that targets a unit within 9", the target is treated as having a Markerlight token (pg 93).
          - Each time a unit with this tenet is selected to shoot or fight, you can re-roll one wound roll when resolving that unit's attacks.
          Codex: Tau Empire p61
      • No Force Org Slot [7 PL, 150pts]

        • Crisis Bodyguards [7 PL, 150pts]

          Categories: Faction: <Sept>, Battlesuit, Fly, Jet Pack, Faction: T'au Empire, Crisis Bodyguards, Core, Crisis, Infantry, No Force Org Slot

          Rules: Battlesuits, Manta Strike

          Abilities: Bodyguard Contingent, Sworn Protectors

          • Crisis Bodyguard Shas'ui [70pts]

            Selections: Airbursting Fragmentation Projector [10pts], Fusion Blaster [10pts], Plasma Rifle [10pts]

            Unit: Crisis Bodyguard Shas'ui, Weapon: Airbursting Fragmentation Projector, Fusion Blaster, Plasma Rifle

          • Crisis Bodyguard Shas'vre [1 PL, 80pts]

            Selections: Burst Cannon [5pts], DW-02 Advanced Burst Cannon [1 PL, 15pts], Fusion Blaster [10pts], Plasma Rifle [10pts]

            Abilities: DW-02 Advanced Burst Cannon, Unit: Crisis Bodyguard Shas'vre, Weapon: Burst Cannon, DW-02 Advanced Burst Cannon, Fusion Blaster, Plasma Rifle


          Bodyguard Contingent If your army is Battle-forged, then for each <SEPT> COMMANDER unit included in a Detachment, you can include one <SEPT> CRISIS BODYGUARDS unit in that Detachment without it taking up a Battlefield Role slot. Codex: Tau Empire p112
          DW-02 Advanced Burst Cannon COMMANDER or CRISIS model equipped with one of more burst cannons only. This Prototype System replaces one burst cannon. Codex: Tau Empire p70
          Sworn Protectors While a friendly <SEPT> CHARACTER model (excluding VEHICLE and MONSTER models) is within 3" of any CRISIS models in this unit, that Character unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models. Codex: Tau Empire p112
          Crisis Bodyguard Shas'ui 10"5+4+554383+ Codex: Tau Empire p112
          Crisis Bodyguard Shas'vre 10"5+4+554493+ Codex: Tau Empire p112
          Airbursting Fragmentation Projector 24"Assault D64-11Blast. This weapon can target units that are not visible to the bearer. Codex: Tau Empire p131
          Burst Cannon 18"Assault 6501- Codex: Tau Empire p131
          DW-02 Advanced Burst Cannon 18"Assault 86-11Each time an attack made with this weapon is allocated to a model, that model cannot use any rules to ignore the wounds it loses. Codex: Tau Empire p70
          Fusion Blaster 18"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131
          Plasma Rifle 30"Assault 18-43- Codex: Tau Empire p132
      • HQ [19 PL, -4CP, 415pts]

        • Commander in Coldstar Battlesuit [9 PL, -2CP, 200pts]

          Selections: 1. Precision of the Hunter, High-output Burst Cannon [15pts], Onager Gauntlet, Plasma Rifle [10pts], Shield Generator [10pts], Stratagem: Emergency Dispensation [-1CP], Stratagem: Promising Pupil [-1CP], T'au Flamer [5pts], Target Lock, Thermoneutronic Projector [1 PL, 20pts]

          Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Coldstar, Commander, Infantry, Stratagems

          Rules: Battlesuits, Manta Strike

          Abilities: 1. Precision of the Hunter, Aggressive Tactics, High-altitude Manoeuvres, Master of War (Aura) (Coldstar), Shield Generator, Stratagem: Emergency Dispensation, Stratagem: Promising Pupil, Target Lock, Thermoneutronic Projector, Unit: Commander in Coldstar Battlesuit, Weapon: High-output Burst Cannon, Onager Gauntlet, Plasma Rifle, T'au Flamer, Thermoneutronic Projector (Melee), Thermoneutronic Projector (Shooting)

          • 2x Shield Drone [30pts]

            Selections: 2x Shield Generator

            Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

            Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

            Abilities: Drone Shield Generator, Unit: Shield Drone


          1. Precision of the Hunter Each time this WARLORD makes an attack, you can re-roll the hit roll and you can re-roll the wound roll. Codex: Tau Empire p72
          Aggressive Tactics In your Command phase, you can select one friendly <SEPT> CRISIS CORE unit within 9" of this unit's COLDSTAR BATTLESUIT COMMANDER model. Until the end of the turn, each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit. Codex: Tau Empire p102
          Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97
          High-altitude Manoeuvres Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield. If you do, then in the Reinforcements step of that phase, you can do one of the following:

          - Set this unit back up on the battlefield, anywhere that is more than 9" away from any enemy models.
          - If the mission you are playing is using the Strategic Reserves rule, place this unit into Strategic Reserves.
          Codex: Tau Empire p102
          Master of War (Aura) (Coldstar) While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's COLDSTAR BATTLESUIT COMMANDER model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1. Codex: Tau Empire p102
          Shield Generator The bearer has a 4+ invulnerable save. Codex: Tau Empire p99,100
          Stratagem: Emergency Dispensation Use this Stratagem before the battle, when you are mustering your army. If your WARLORD has the T'AU EMPIRE keyword, select one T'AU EMPIRE CHARACTER model in your army and give them one Relic (this must be a Relic they can have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). Codex: Tau Empire p67
          Stratagem: Promising Pupil Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the T'AU EMPIRE keyword. Select one T'AU EMPIRE CHARACTER model in your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); this model is regarded as your Warlord for the purposes of that Warlord Trait.

          Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
          Codex: Tau Empire p67
          Target Lock Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p100
          Thermoneutronic Projector COMMANDER or CRISIS model with one or more T'au flamers only. This Prototype System replaces one T'au flamer. Codex: Tau Empire p71
          Commander in Coldstar Battlesuit 14"3+2+5574103+ Codex: Tau Empire p102
          Shield Drone 10"5+5+342164+ Codex: Tau Empire p94
          High-output Burst Cannon 18"Assault 105-11- Codex: Tau Empire p131
          Onager Gauntlet MeleeMelee12-43- Codex: Tau Empire p74
          Plasma Rifle 30"Assault 18-43- Codex: Tau Empire p132
          T'au Flamer 12"Assault D6+2401Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Tau Empire p132
          Thermoneutronic Projector (Melee) MeleeMelee4-22Each time the bearer fights, it makes D6+2 additional attacks with this weapon. Codex: Tau Empire p71
          Thermoneutronic Projector (Shooting) 12"Assault D6+24-22- Codex: Tau Empire p71
        • Commander in Enforcer Battlesuit [10 PL, -2CP, 215pts]

          Selections: 3. A Ghost Walks Among Us, Cyclic Ion Blaster [10pts], Fusion Blaster [15pts], Novasurge Plasma Rifle [1 PL, 20pts], Plasma Rifle [10pts], Shield Generator [10pts], Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], The Be'gel Hunter's Plate, Warlord

          Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Commander, Enforcer, Infantry, Warlord, Warlord - Farsight Enclaves

          Rules: Battlesuits, Manta Strike

          Abilities: 3. A Ghost Walks Among Us, Hardened Armour, Master of War (Aura) (Enforcer), Novasurge Plasma Rifle, Resolute Firebase, Shield Generator, Stratagem: Relic, Stratagem: Warlord Trait, The Be'gel Hunter's Plate, Unit: Commander in Enforcer Battlesuit, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Fusion Blaster, Novasurge Plasma Rifle, Plasma Rifle

          • 2x Shield Drone [30pts]

            Selections: 2x Shield Generator

            Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

            Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

            Abilities: Drone Shield Generator, Unit: Shield Drone


          3. A Ghost Walks Among Us - Each time an attack is made against this WARLORD, subtract 1 from that attack's hit roll.
          - Each time this WARLORD Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this WARLORD.
          Codex: Tau Empire p72
          Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97
          Hardened Armour Each time an attack is allocated to this unit's ENFORCER BATTLESUIT COMMANDER model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Tau Empire p101
          Master of War (Aura) (Enforcer) While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's ENFORCER BATTLESUIT COMMANDER model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1. Codex: Tau Empire p101
          Novasurge Plasma Rifle COMMANDER or CRISIS model equipped with one or more plasma rifles only. This Prototype System replaces one plasma rifle. Codex: Tau Empire p71
          Resolute Firebase In your Command phase, you can select one friendly <SEPT> CRISIS CORE unit within 9" of this unit's ENFORCER BATTLESUIT COMMANDER model. Until the start of your next Command phase, that unit gains the Objective Secured ability. Codex: Tau Empire p101
          Shield Generator The bearer has a 4+ invulnerable save. Codex: Tau Empire p99,100
          Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
          Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
          The Be'gel Hunter's Plate - Add 1 to armour saving throws made for the bearer.
          - Each time the bearer would lose a wound, roll one D6, on a 5+, that wound is not lost.
          Codex: Tau Empire p75
          Commander in Enforcer Battlesuit 8"3+2+5574102+ Codex: Tau Empire p101
          Shield Drone 10"5+5+342164+ Codex: Tau Empire p94
          Cyclic Ion Blaster (Overcharge) 18"Assault 38-22Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131
          Cyclic Ion Blaster (Standard) 18"Assault 37-21- Codex: Tau Empire p131
          Fusion Blaster 18"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131
          Novasurge Plasma Rifle 30"Assault 18-53Each time an attack is made with this weapon, invulnerable saves cannot be made against that attack. Codex: Tau Empire p71
          Plasma Rifle 30"Assault 18-43- Codex: Tau Empire p132
      • Troops [12 PL, 225pts]

        • Breacher Team [5 PL, 85pts]

          Categories: Troops, Infantry, Faction: <Sept>, Faction: T'au Empire, Breacher Team, Core, Photon Grenades, Fire Warrior Team

          Abilities: Set up Turret

          • 9x Breacher Fire Warrior

            Selections: 9x Pulse Blaster, 9x Pulse Pistol

            Unit: Fire Warrior, Weapon: Pulse Blaster (Close Range), Pulse Blaster (Long Range), Pulse Pistol

          • Breacher Fire Warrior Shas'ui

            Selections: Pulse Blaster, Pulse Pistol

            Unit: Fire Warrior Shas'ui, Weapon: Pulse Blaster (Close Range), Pulse Blaster (Long Range), Pulse Pistol


          Set up Turret If this unit contains a Support Turret, that model is not set up until the unit performs the following action:

          'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.'
          Codex: Tau Empire p108
          Fire Warrior 6"5+4+331174+ Codex: Tau Empire p108
          Fire Warrior Shas'ui 6"5+4+331284+ Codex: Tau Empire p108
          Pulse Blaster (Close Range) 8"Assault 26-21- Codex: Tau Empire p132
          Pulse Blaster (Long Range) 14"Assault 25-11- Codex: Tau Empire p132
          Pulse Pistol 12"Pistol 1501- Codex: Tau Empire p132
        • Kroot Carnivores [3 PL, 60pts]

          Categories: Troops, Infantry, Faction: T'au Empire, Kroot Carnivores, T'au Auxiliary, Faction: Kroot

          Rules: Ambushing Predators

          Abilities: Kroot Pack, Stealthy Hunters

          • 10x Kroot [60pts]

            Selections: 10x Kroot Rifle, 10x Quill Grenades

            Unit: Kroot, Weapon: Kroot Rifle (Melee), Kroot Rifle (Shooting), Quill Grenades


          Kroot Pack If your army is Battle-forged, then for each KROOT CARNIVORES unit included in a Detachment, up to one KROOTOX RIDERS unit, up to one KROOT HOUNDS unit, and up to one KROOT SHAPER unit can be included in that Detachment without taking up Battlefield Role slots. Codex: Tau Empire p110
          Stealthy Hunters Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Tau Empire p110
          Kroot 7"3+4+431266+ Codex: Tau Empire p110
          Kroot Rifle (Melee) MeleeMeleeUser-11- Codex: Tau Empire p110
          Kroot Rifle (Shooting) 24"Rapid Fire 1401- Codex: Tau Empire p110
          Quill Grenades 6"Grenade D6401Blast Codex: Tau Empire p132
        • Strike Team [4 PL, 80pts]

          Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior Team, Core

          Abilities: Set up Turret

          • Fire Warrior Shas'ui

            Selections: Pulse Pistol, Pulse Rifle

            Unit: Fire Warrior Shas'ui, Weapon: Pulse Pistol, Pulse Rifle

          • 9x Fire Warrior w/ Pulse Rifle

            Selections: 9x Pulse Pistol, 9x Pulse Rifle

            Unit: Fire Warrior, Weapon: Pulse Pistol, Pulse Rifle


          Set up Turret If this unit contains a Support Turret, that model is not set up until the unit performs the following action:

          'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.'
          Codex: Tau Empire p108
          Fire Warrior 6"5+4+331174+ Codex: Tau Empire p108
          Fire Warrior Shas'ui 6"5+4+331284+ Codex: Tau Empire p108
          Pulse Pistol 12"Pistol 1501- Codex: Tau Empire p132
          Pulse Rifle 36"Rapid Fire 15-11- Codex: Tau Empire p132
      • Elites [24 PL, 490pts]

        • Crisis Battlesuits [11 PL, 250pts]

          Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, Infantry, Core, Crisis

          Rules: Battlesuits, Manta Strike

          • Crisis Shas'ui [70pts]

            Selections: Cyclic Ion Blaster [10pts], Early Warning Override, Fusion Blaster [10pts], Plasma Rifle [10pts]

            Abilities: Early Warning Override, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Fusion Blaster, Plasma Rifle

          • Crisis Shas'ui [70pts]

            Selections: Cyclic Ion Blaster [10pts], Early Warning Override, Fusion Blaster [10pts], Plasma Rifle [10pts]

            Abilities: Early Warning Override, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Fusion Blaster, Plasma Rifle

          • Crisis Shas'vre [70pts]

            Selections: Cyclic Ion Blaster [10pts], Early Warning Override, Fusion Blaster [10pts], Plasma Rifle [10pts]

            Abilities: Early Warning Override, Unit: Crisis Shas'vre, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Fusion Blaster, Plasma Rifle

          • Marker Drone [10pts]

            Selections: Markerlight

            Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

            Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

            Abilities: Markerlight, Unit: Marker Drone

          • 2x Shield Drone [30pts]

            Selections: 2x Shield Generator

            Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

            Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

            Abilities: Drone Shield Generator, Unit: Shield Drone


          Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97
          Early Warning Override - Each time the bearer fires Overwatch, it scores hits on unmodified hit rolls of 5+, instead of 6.
          - Each time you use the Fire Overwatch Stratagem, if the bearer is on the battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs.
          Codex: Tau Empire p100
          Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
          Crisis Shas'ui 10"5+4+554383+ Codex: Tau Empire p111
          Crisis Shas'vre 10"5+4+554493+ Codex: Tau Empire p111
          Marker Drone 10"5+5+341164+ Codex: Tau Empire p94
          Shield Drone 10"5+5+342164+ Codex: Tau Empire p94
          Cyclic Ion Blaster (Overcharge) 18"Assault 38-22Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131
          Cyclic Ion Blaster (Standard) 18"Assault 37-21- Codex: Tau Empire p131
          Fusion Blaster 18"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131
          Plasma Rifle 30"Assault 18-43- Codex: Tau Empire p132
        • Ghostkeel Battlesuit [9 PL, 160pts]

          Selections: 2x T'au Flamer, Drone Controller, Fusion Collider, Ghostkeel Fists, 2x Stealth Drone

          Categories: Elites, Fly, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Ghostkeel Battlesuit, Vehicle, Drone, Stealth Drone

          Rules: Artificial Helpers, Battlesuits, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Controller, Explodes (Ghostkeel), Ghostkeel Electrowarfare Suite, Infiltrator, Stealth Field Generator, Unit: Stealth Drone, XV95 Ghostkeel Shas'vre [1] (7-12+ Wounds Remaining), XV95 Ghostkeel Shas'vre [2] (4-6 Wounds Remaining), XV95 Ghostkeel Shas'vre [3] (1-3 Wounds Remaining), Weapon: Fusion Collider, Ghostkeel Fists, T'au Flamer


          Drone Controller In your Command phase, you can select one DRONE unit within 6" of the bearer, until the start of your next Command phase:
          - DRONE models in that unit have a Ballistic Skill characteristic of 4+.
          - GUN DRONE models in that unit lose the Drone Identification Protocol ability.
          Codex: Tau Empire p113
          Explodes (Ghostkeel) When this unit's GHOSTKEEL BATTLESUIT model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Codex: Tau Empire p114
          Ghostkeel Electrowarfare Suite While this unit's GHOSTKEEL BATTLESUIT model has any wounds remaining, each time a ranged attack targets this unit, subtract 1 from that attack's hit roll. Codex: Tau Empire p114
          Infiltrator During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Codex: Tau Empire p98,113
          Stealth Field Generator This unit cannot be selected as a target for ranged attacks unless it is the closest eligible target to the firing model or the firing model is within 18" of it. Codex: Tau Empire p97
          Stealth Drone 10"5+5+341164+ Codex: Tau Empire p94
          XV95 Ghostkeel Shas'vre [1] (7-12+ Wounds Remaining) 12"5+4+6712393+ Codex: Tau Empire p114
          XV95 Ghostkeel Shas'vre [2] (4-6 Wounds Remaining) 8"5+5+67N/AD393+ Codex: Tau Empire p114
          XV95 Ghostkeel Shas'vre [3] (1-3 Wounds Remaining) 4"5+5+67N/A193+ Codex: Tau Empire p114
          Fusion Collider 24"Heavy 39-4D6Each time an attack is made with this weapon that targets an enemy unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131
          Ghostkeel Fists MeleeMelee+1-12- Codex: Tau Empire p114
          T'au Flamer 12"Assault D6+2401Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Tau Empire p132
        • Stealth Battlesuits [4 PL, 80pts]

          Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Infantry, Jet Pack, Faction: T'au Empire, Stealth Battlesuits, Core

          Rules: Battlesuits

          Abilities: Camouflage Fields, Infiltrator

          • 2x Stealth Shas'ui w/ Burst Cannon [50pts]

            Selections: 2x Burst Cannon

            Unit: Stealth Shas'ui, Weapon: Burst Cannon

          • Stealth Shas'vre [30pts]

            Selections: Fusion Blaster [5pts]

            Unit: Stealth Shas'vre, Weapon: Fusion Blaster


          Camouflage Fields Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Tau Empire p113
          Infiltrator During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Codex: Tau Empire p98,113
          Stealth Shas'ui 8"5+4+442283+ Codex: Tau Empire p113
          Stealth Shas'vre 8"5+4+442393+ Codex: Tau Empire p113
          Burst Cannon 18"Assault 6501- Codex: Tau Empire p131
          Fusion Blaster 18"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131
      • Heavy Support [36 PL, 720pts]

        • Broadside Battlesuits [10 PL, 200pts]

          Categories: Faction: <Sept>, Battlesuit, Heavy Support, Faction: T'au Empire, Broadside Battlesuits, Infantry

          Rules: Battlesuits

          • Broadside Shas'ui [5 PL, 100pts]

            Selections: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts], Velocity Tracker

            Abilities: Velocity Tracker, Unit: Broadside Shas'ui, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System

          • Broadside Shas'vre [5 PL, 100pts]

            Selections: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts], Velocity Tracker

            Abilities: Velocity Tracker, Unit: Broadside Shas'vre, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System


          Velocity Tracker Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack's hit roll. Maximum 1 per model. Codex: Tau Empire p100
          Broadside Shas'ui 5"5+4+558382+ Codex: Tau Empire p119
          Broadside Shas'vre 5"5+4+558492+ Codex: Tau Empire p119
          Crushing Bulk MeleeMelee+1-11- Codex: Tau Empire p130
          Heavy Rail Rifle 60"Heavy 29-4D3+3Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. Codex: Tau Empire p131
          Twin Smart Missile System 30"Heavy 85-11This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target unit does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p132
        • Riptide Battlesuit [13 PL, 260pts]

          Selections: 2x Smart Missile System [10pts], Counterfire Defence System, Early Warning Override, Ion Accelerator [10pts], Riptide Fists, Velocity Tracker

          Categories: Fly, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Riptide Battlesuit, Vehicle, Heavy Support, Counterfire Defence System

          Rules: Battlesuits

          Abilities: Counterfire Defence System, Early Warning Override, Explodes (Riptide), Nova Reactor (Riptide), Riptide Shield Generator, Velocity Tracker, Unit: Riptide Battlesuit [1] (8-14+ Wounds Remaining), Riptide Battlesuit [2] (5-7 Wounds Remaining), Riptide Battlesuit [3] (1-4 Wounds Remaining), Weapon: Ion Accelerator (Overcharge), Ion Accelerator (Standard), Riptide Fists, Smart Missile Systems


          Counterfire Defence System The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. Codex: Tau Empire p100
          Early Warning Override - Each time the bearer fires Overwatch, it scores hits on unmodified hit rolls of 5+, instead of 6.
          - Each time you use the Fire Overwatch Stratagem, if the bearer is on the battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs.
          Codex: Tau Empire p100
          Explodes (Riptide) When this unit's RIPTIDE model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Codex: Tau Empire p120
          Nova Reactor (Riptide) In your Command phase, this unit's RIPTIDE model can use its Nova Reactor. If it does, roll 2D6, if the result is greater than the remaining wounds of this RIPTIDE model, its Nova Reactor is burned out and this ability cannot be used again this battle, otherwise, you can select one of the following reactor abilities:

          - Nova Shield: Until the start of your next Command phase, each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost.
          - Boost: In your next Charge phase, this unit can make a Normal Move of up to 2D6". If it does, until the end of the phase, you cannot declare a charge with this unit.
          - Nova Charge: Until the start of your next COmmand phase, if this model is equipped with a heavy burst cannon, that weapon has a Type characteristic of Heavy 16, otherwise, both profiles of that model's ion accelerator have a type characteristic of Heavy 8.
          Codex: Tau Empire p120
          Riptide Shield Generator This unit's RIPTIDE model has a 4+ invulnerable save. Codex: Tau Empire p120
          Velocity Tracker Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack's hit roll. Maximum 1 per model. Codex: Tau Empire p100
          Riptide Battlesuit [1] (8-14+ Wounds Remaining) 12"5+4+6714692+ Codex: Tau Empire p120
          Riptide Battlesuit [2] (5-7 Wounds Remaining) 8"5+5+67N/A592+ Codex: Tau Empire p120
          Riptide Battlesuit [3] (1-4 Wounds Remaining) 4"5+6+67N/A492+ Codex: Tau Empire p120
          Ion Accelerator (Overcharge) 72"Heavy 68-34Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131
          Ion Accelerator (Standard) 72"Heavy 67-33- Codex: Tau Empire p131
          Riptide Fists MeleeMelee+1-22- Codex: Tau Empire p130
          Smart Missile Systems 30"Heavy 45-11This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p107
        • Riptide Battlesuit [13 PL, 260pts]

          Selections: 2x Smart Missile System [10pts], Counterfire Defence System, Ion Accelerator [10pts], Riptide Fists, Velocity Tracker

          Categories: Fly, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Riptide Battlesuit, Vehicle, Heavy Support, Counterfire Defence System

          Rules: Battlesuits

          Abilities: Counterfire Defence System, Explodes (Riptide), Nova Reactor (Riptide), Riptide Shield Generator, Velocity Tracker, Unit: Riptide Battlesuit [1] (8-14+ Wounds Remaining), Riptide Battlesuit [2] (5-7 Wounds Remaining), Riptide Battlesuit [3] (1-4 Wounds Remaining), Weapon: Ion Accelerator (Overcharge), Ion Accelerator (Standard), Riptide Fists, Smart Missile Systems


          Counterfire Defence System The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. Codex: Tau Empire p100
          Explodes (Riptide) When this unit's RIPTIDE model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Codex: Tau Empire p120
          Nova Reactor (Riptide) In your Command phase, this unit's RIPTIDE model can use its Nova Reactor. If it does, roll 2D6, if the result is greater than the remaining wounds of this RIPTIDE model, its Nova Reactor is burned out and this ability cannot be used again this battle, otherwise, you can select one of the following reactor abilities:

          - Nova Shield: Until the start of your next Command phase, each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost.
          - Boost: In your next Charge phase, this unit can make a Normal Move of up to 2D6". If it does, until the end of the phase, you cannot declare a charge with this unit.
          - Nova Charge: Until the start of your next COmmand phase, if this model is equipped with a heavy burst cannon, that weapon has a Type characteristic of Heavy 16, otherwise, both profiles of that model's ion accelerator have a type characteristic of Heavy 8.
          Codex: Tau Empire p120
          Riptide Shield Generator This unit's RIPTIDE model has a 4+ invulnerable save. Codex: Tau Empire p120
          Velocity Tracker Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack's hit roll. Maximum 1 per model. Codex: Tau Empire p100
          Riptide Battlesuit [1] (8-14+ Wounds Remaining) 12"5+4+6714692+ Codex: Tau Empire p120
          Riptide Battlesuit [2] (5-7 Wounds Remaining) 8"5+5+67N/A592+ Codex: Tau Empire p120
          Riptide Battlesuit [3] (1-4 Wounds Remaining) 4"5+6+67N/A492+ Codex: Tau Empire p120
          Ion Accelerator (Overcharge) 72"Heavy 68-34Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131
          Ion Accelerator (Standard) 72"Heavy 67-33- Codex: Tau Empire p131
          Riptide Fists MeleeMelee+1-22- Codex: Tau Empire p130
          Smart Missile Systems 30"Heavy 45-11This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p107


    Wir Kämpfen für Gold

  • Kannst du die etwas kompakter reinstellen :D


    Wobei ist die Frage, ob du die umbauen möchtest, wen die neuen Kontingentregeln rauskommen ^^

    Warhammer 40K Armeen:

    Orcs 4000+, Necrons 2000+, Admech 1000+, Schwestern 1000+, T'au 2000+


    Age of Sigmar:

    Stormkast 1500p, City of Sigmar 2000p


    ToW

    Oger 3500, Obst und Gemüse 3500p, Chaos Krieger 2500p

  • Januar, mehr weis man nicht, aber so wie die Gerüchte schießen werden, die massiv ins Spiel eingreifen.

    Warhammer 40K Armeen:

    Orcs 4000+, Necrons 2000+, Admech 1000+, Schwestern 1000+, T'au 2000+


    Age of Sigmar:

    Stormkast 1500p, City of Sigmar 2000p


    ToW

    Oger 3500, Obst und Gemüse 3500p, Chaos Krieger 2500p

  • Falls du das noch lesen wirst, die neuen Regeln sind jetzt draußen, zwar wohl zu spät für das Turnier, aber die haben es doch recht in sich.

    https://www.warhammer-community.com/2023/01/05/metawatch-warhammer-40000-new-year-new-balance-dataslate-new-munitorum-field-manual/

    Warhammer 40K Armeen:

    Orcs 4000+, Necrons 2000+, Admech 1000+, Schwestern 1000+, T'au 2000+


    Age of Sigmar:

    Stormkast 1500p, City of Sigmar 2000p


    ToW

    Oger 3500, Obst und Gemüse 3500p, Chaos Krieger 2500p

  • hallo zusammen.

    Danke für das senden von dem link. die regeln wurden Angewentert auf dem turnier. Aber dank euerer hilfe bin ich auf rang 6 gekommen von 14 Spielern.

    2 Spiele gewonnen und eins verloren. Bin Mehr als zufrieden damit.

    Wir Kämpfen für Gold